相关论文: A note on the relation between Hartnell's firefigh…
In this article, we study Hartnell's Firefighter Problem through the group theoretic notions of growth and quasi-isometry. A graph has the $n$-containment property if for every finite initial fire, there is a strategy to contain the fire by…
In the Firefighter problem, introduced by Hartnell in 1995, a fire spreads through a graph while a player chooses which vertices to protect in order to contain it. In this paper, we focus on the case of trees and we consider as well the…
We prove that any Cayley graph $G$ with degree $d$ polynomial growth does not satisfy $\{f(n)\}$-containment for any $f=o(n^{d-2})$. This settles the asymptotic behaviour of the firefighter problem on such graphs as it was known that…
We consider the problem of firefighting to save a critical subset of nodes. The firefighting game is a turn-based game played on a graph, where the fire spreads to vertices in a breadth-first manner from a source, and firefighters can be…
The Firefighter problem is to place firefighters on the vertices of a graph to prevent a fire with known starting point from lighting up the entire graph. In each time step, a firefighter may be permanently placed on an unburned vertex and…
The Firefighting problem is defined as follows. At time $t=0$, a fire breaks out at a vertex of a graph. At each time step $t \geq 0$, a firefighter permanently defends (protects) an unburned vertex, and the fire then spread to all…
We study the fire-retaining problem on groups, a quasi-isometry invariant introduced by Mart\'inez-Pedroza and Prytula [8], related to the firefighter problem. We prove that any Cayley graph with degree-$d$ polynomial growth does not…
The firefighter problem with $k$ firefighters on an infinite graph $G$ is an iterative graph process, defined as follows: Suppose a fire breaks out at a given vertex $v\in V(G)$ on Turn 1. On each subsequent even turn, $k$ firefighters…
We investigate a new oriented variant of the Firefighter Problem. In the traditional Firefighter Problem, a fire breaks out at a given vertex of a graph, and at each time interval spreads to neighbouring vertices that have not been…
The Firefighter Problem (FP) is a graph problem originally introduced in 1995 to model the spread of a fire in a graph, which has attracted considerable attention in the literature. The goal is to devise a strategy to employ a given…
In this paper, we consider the \emph{firefighter problem} on a graph $G=(V,E)$ that is either finite or infinite. Suppose that a fire breaks out at a given vertex $v \in V$. In each subsequent time unit, a firefighter protects one vertex…
Given a non-decreasing function $f \colon \mathbb{N} \to \mathbb{N}$ we define a single player game on (infinite) connected graphs that we call fire retaining. If a graph $G$ admits a winning strategy for any initial configuration (initial…
We study Hartnell's firefighter problem on infinite trees and characterise the branching number in terms of the firefighting game. Using our results about trees, we give a partial answer to a question of Mart\'inez-Pedroza concerning…
It is well known that fighting a fire is a hard task. The Firefighter problem asks how to optimally deploy firefighters to defend the vertices of a graph from a fire. This problem is NP-Complete on all but a few classes of graphs.…
We consider a pursuit-evasion game that describes the process of extinguishing a fire burning on the nodes of an undirected graph. We denote the minimum number of firefighters required by ffn(G) and provide almost sharp bounds to this graph…
The firefighter problem is defined as below. A fire initially breaks out at a vertex r on a graph G. In each step, a firefighter chooses to protect one vertex, which is not yet burnt. And the fire spreads out to its unprotected neighboring…
In the classic version of the game of firefighter, on the first turn a fire breaks out on a vertex in a graph $G$ and then $b$ firefighters protect $b$ vertices. On each subsequent turn, the fire spreads to the collective unburned…
Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either burning or unburned, and in each round, a burning vertex causes all of its neighbours to become burning before a new fire source…
The containment game is a full information game for two players, initialised with a set of occupied vertices in an infinite connected graph $G$. On the $t$-th turn, the first player, called Spreader, extends the occupied set to $g(t)$…
Let $G$ be any connected graph on $n$ vertices, $n \ge 2.$ Let $k$ be any positive integer. Suppose that a fire breaks out on some vertex of $G.$ Then in each turn $k$ firefighters can protect vertices of $G$ --- each can protect one vertex…