相关论文: A note on the relation between Hartnell's firefigh…
Graph burning is a simple model for the spread of social influence in networks. The objective is to measure how quickly a fire (e.g., a piece of fake news) can be spread in a network. The burning process takes place in discrete rounds. In…
We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…
In this paper we study the complexity of the firefighter problem and related problems on trees when more than one firefighter is available at each time step, and answer several open questions of Finbow and MacGillivray 2009. More precisely,…
In 2016, Bonato, Janssen, and Roshanbin introduced graph burning as a discrete process that models the spread of social contagion. Although the burning process is a simple algorithm, the problem of determining the least number of rounds…
Continuous and discrete models for firefighting problems are well-studied in Theoretical Computer Science. We introduce a new, discrete, and more general framework based on a hexagonal cell graph to study firefighting problems in varied…
Burning and cooling are diffusion processes on graphs in which burned (or cooled) vertices spread to their neighbors with a new source picked at discrete time steps. In burning, the one tries to burn the graph as fast as possible, while in…
Given a graph $G=(V,E)$, the problem of \gb{} is to find a sequence of nodes from $V$, called burning sequence, in order to burn the whole graph. This is a discrete-step process, in each step an unburned vertex is selected as an agent to…
Graph burning is one model for the spread of memes and contagion in social networks. The corresponding graph parameter is the burning number of a graph $G$, written $b(G)$, which measures the speed of the social contagion. While it is…
Chip-firing is a combinatorial game played on an undirected graph in which we place chips on vertices. We study chip-firing on an infinite binary tree in which we add a self-loop to the root to ensure each vertex has degree 3. A vertex can…
It is known that the online firefighting is 2-competitive on trees (Coupechoux et al. 2019), which suggests that the problem is relatively easy on trees. We extend the study to graphs containing cycles. We first show that the presence of…
Assume $n$ players are placed on the $n$ vertices of a graph $G$. The following game was introduced by Winkler: An adversary puts a hat on each player, where each hat has a colour out of $q$ available colours. The players can see the hat of…
Dominating sets in graphs are often used to model some monitoring of the graph: guards are posted on the vertices of the dominating set, and they can thus react to attacks occurring on the unguarded vertices by moving there (yielding a new…
A set $S$ of vertices of a graph is a defensive alliance if, for each element of $S$, the majority of its neighbours is in $S$. We consider the notion of local minimality in this paper. We are interested in locally minimal defensive…
Given a graph $G$, the optimization version of the graph burning problem seeks for a sequence of vertices, $(u_1,u_2,...,u_p) \in V(G)^p$, with minimum $p$ and such that every $v \in V(G)$ has distance at most $p-i$ to some vertex $u_i$.…
Graph burning runs on discrete time steps. The aim is to burn all the vertices in a given graph in the least number of time steps. This number is known to be the burning number of the graph. The spread of social influence, an alarm, or a…
Graph burning is a discrete-time process on graphs, where vertices are sequentially burned, and burned vertices cause their neighbours to burn over time. We consider extremal properties of this process in the new setting where the…
A set $D$ of vertices of a graph is a \emph{defensive alliance} if, for each element of $D$, the majority of its neighbours are in $D$. We consider the notion of local minimality in this paper. We are interested in finding a locally minimal…
Graph burning is a discrete-time process on graphs where vertices are sequentially activated and burning vertices cause their neighbours to burn over time. In this work, we focus on a dynamic setting in which the graph grows over time, and…
For a given finite class of finite graphs H, a graph G is called a realization of H if the neighbourhood of its any vertex induces the subgraph isomorphic to a graph of H. We consider the following problem known as the Generalized…
A defensive alliance in an undirected graph $G=(V,E)$ is a non-empty set of vertices $S$ satisfying the condition that every vertex $v\in S$ has at least as many neighbours (including itself) in $S$ as it has in $V\setminus S$. We consider…