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Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, have the potential to tackle this issue. However, current…

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or…

机器学习 · 计算机科学 2024-06-11 Shreyas Basavatia , Keerthiram Murugesan , Shivam Ratnakar

This paper reviews the use of socially interactive robots to assist in the therapy of children with autism. The extent to which the robots were successful in helping the children in their social, emotional, and communication deficits was…

机器人学 · 计算机科学 2013-11-05 John-John Cabibihan , Hifza Javed , Marcelo Ang , Sharifah Mariam Aljunied

Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether…

人机交互 · 计算机科学 2015-12-10 Misha Sra , Chris Schmandt

Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is…

计算机与社会 · 计算机科学 2019-10-30 Bernadette Spieler , Vesna Krnjic , Wolfgang Slany

While the body of research focusing on Intelligent Environments (IEs) programming by adults is steadily growing, informed insights about children as programmers of such environments are limited. Previous work already established that young…

As generative language models (GLMs) have gained popularity, youth are increasingly using them in their everyday lives. As such, most research has centered on supporting youth as users of GLM-powered systems. However, we know little of how…

人机交互 · 计算机科学 2025-04-22 Luis Morales-Navarro , Daniel J. Noh , Yasmin B. Kafai

Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…

机器人学 · 计算机科学 2024-02-28 Pavel Petrovič , Fedir Agarshev

This paper considers how interactions with AI algorithms can boost human creative thought. We employ a psychological task that demonstrates limits on human creativity, namely semantic feature generation: given a concept name, respondents…

人工智能 · 计算机科学 2023-11-20 Ara Vartanian , Xiaoxi Sun , Yun-Shiuan Chuang , Siddharth Suresh , Xiaojin Zhu , Timothy T. Rogers

Family-school partnerships (FSP) are critical to children's development, yet families often face barriers such as time constraints, fragmented communication, and limited opportunities for meaningful engagement. As a step toward facilitating…

机器人学 · 计算机科学 2026-04-28 Michael F Xu , Qiyao Yang , Heather Kirkorian , Bilge Mutlu

Creativity support tools (CSTs) aim to elevate the quality of artists' creative processes and artifacts. Yet most current CST evaluations overlook temporal and social aspects of tool use. To address this gap, we present a longitudinal,…

人机交互 · 计算机科学 2026-04-30 Catherine Liu , Tao Long , Asya Vaisberg , Chau Vu , Jiaju Ma , Jingyi Li

To allow non-designers' involvement in design projects new methods are needed. Co-design gives the same opportunity to all the multidisciplinary participants to co-create ideas simultaneously. Nevertheless, current co-design processes…

人机交互 · 计算机科学 2019-06-27 Tomás Dorta , Stéphane Safin , Sana Boudhraâ , Emmanuel Beaudry Marchand

Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…

计算机与社会 · 计算机科学 2020-06-15 Bernadette Spieler , Naomi Pfaff , Stefania Makrygiannaki , Wolfgang Slany

Persuasive social robots employ their social influence to modulate children's behaviours in child-robot interaction. In this work, we introduce the Child-Robot Relational Norm Intervention (CRNI) model, leveraging the passive role of social…

人机交互 · 计算机科学 2024-06-14 Chenyang Wang , Daniel Carnieto Tozadore , Barbara Bruno , Pierre Dillenbourg

Mental health challenges among Indian adolescents are shaped by unique cultural and systemic barriers, including high social stigma and limited professional support. We report a mixed-methods study of Indian adolescents (survey n=362;…

人机交互 · 计算机科学 2025-11-12 Neil K. R. Sehgal , Hita Kambhamettu , Sai Preethi Matam , Lyle Ungar , Sharath Chandra Guntuku

Creativity is viewed as one of the most important skills in the context of future-of-work. In this paper, we explore how the dynamic (self-organizing) nature of social networks impacts the fostering of creative ideas. We run 6 trials…

社会与信息网络 · 计算机科学 2020-12-09 Raiyan Abdul Baten , Daryl Bagley , Ashely Tenesaca , Famous Clark , James P. Bagrow , Gourab Ghoshal , Mohammed Ehsan Hoque

The growing development of robots with artificial emotional expressiveness raises important questions about their persuasive potential in children's behavior. While research highlights the pragmatic value of emotional expressiveness in…

机器人学 · 计算机科学 2025-10-01 Elisabetta Zibetti , Sureya Waheed Palmer , Rebecca Stower , Salvatore M Anzalone

The creation process of design fiction is going participatory and inclusive with non experts. Recognizing the potential of artificial intelligence in creativity support, we explore the use of AI assistance in creating design fiction. This…

人机交互 · 计算机科学 2022-10-04 Yiying Wu , Yunye Yu , Pengcheng An

"Hopscotch" is a world-wide game for children to play since the times in the ancient Roman Empire and China. Here we present a study mainly focused on the research and discussion of the application on the children's well-know edutainment…

声音 · 计算机科学 2010-07-15 Shing-Kwei Tzeng , Chih-Fang Huang

Children with Autism commonly face difficulties in vocabulary acquisition, which can have an impact on their social communication. Using digital tools for vocabulary learning can prove beneficial for these children, as they can provide a…

软件工程 · 计算机科学 2025-05-14 Pawel Chodkiewicz , Pragya Verma , Grischa Liebel