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This study attempts to provide a better understanding of the user dimension as a factor in software game success. It focuses mainly on an empirical investigation of the effect of user factors on the software game development process and…

软件工程 · 计算机科学 2021-10-11 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed , Shuib Basri

Play is a fundamental aspect of developmental growth, yet many parents encounter significant challenges in fulfilling their caregiving roles in this area. As online content increasingly serves as the primary source of parental guidance,…

人机交互 · 计算机科学 2025-01-07 Keunwoo Park , Subin Ahn , Mina Jung , You Jung Cho , Seulah Jeong , Cheong-Ah Huh

The competitive pressures in China's primary and secondary education system have persisted despite decades of policy interventions aimed at reducing academic burdens and alleviating parental anxiety. This paper develops a game-theoretic…

理论经济学 · 经济学 2024-12-19 Siyuan He

Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…

计算机与社会 · 计算机科学 2020-06-15 Bernadette Spieler , Naomi Pfaff , Stefania Makrygiannaki , Wolfgang Slany

Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent game scenario that combines mobility, game mechanics and…

物理教育 · 物理学 2019-01-01 Iza Marfisi-Schottman , Sébastien George

This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect of a Technical Education and Skills…

计算机与社会 · 计算机科学 2021-01-12 Carlo H. Godoy

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

综合经济学 · 经济学 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Encouraging children to read frequently and helping them to develop their reading skills as effectively as possible can be a challenge for some primary schools. This research questions whether the use of a game-based intervention can…

计算机与社会 · 计算机科学 2013-05-01 Michael 'Adrir' Scott

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

计算机科学与博弈论 · 计算机科学 2026-02-04 Melih İşeri , Erhan Bayraktar

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

物理教育 · 物理学 2014-01-28 Ian D. Beatty

Education sector is adopting new technologies for both teaching and learning pedagogy. Augmented Reality (AR) is a new technology that can be used in the educational pedagogy to enhance the engagement with students. Students interact with…

计算机与社会 · 计算机科学 2020-10-30 Mohammad Ali

There has been an increasing interest in the debate on the value and relevance using video games for learning. Some of the interest stems from frustration with current educational methods. However, some of this interest also stems from the…

计算机与社会 · 计算机科学 2015-07-07 Allan Fowler

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

物理教育 · 物理学 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

Evolutionary games are studied where the teaching activity of players can evolve in time. Initially all players following either the cooperative or defecting strategy are distributed on a square lattice. The rate of strategy adoption is…

物理与社会 · 物理学 2008-04-23 Attila Szolnoki , Matjaz Perc

Confidence intervals provide a way to determine plausible values for a population parameter. They are omnipresent in research articles involving statistical analyses. Appropriately, a key statistical literacy learning objective is the…

其他统计学 · 统计学 2020-07-21 Xiaofei Wang , Nicholas G. Reich , Nicholas J. Horton

We present a case study and an experience report on teaching engineering skills to young learners in the 7 to 10 years age group. Teaching engineering skills through a constructivist approach involving hands-on activities by designing and…

物理教育 · 物理学 2018-01-19 Vishnu Agrawal , Ashish Sureka

Context: New systems have emerged within the Industry 4.0 paradigm. These systems incorporate characteristics such as autonomy in decision making and acting in the context of IoT systems, continuous connectivity between devices and…

计算机与社会 · 计算机科学 2021-10-04 Bruno Pedraça de Souza , Claudia Maria Lima Werner

Amazon's Alexa is now widely available and shows interesting potential as a platform for hosting CALL games aimed at children. In this paper, we describe an initial informal experiment where we created some simple CALL games and made them…

人机交互 · 计算机科学 2019-08-01 Nikos Tsourakis , Manny Rayner , Hanieh Habibi , Pierre-Emmanuel Gallais , Cathy Chua , Matt Butterweck

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

人工智能 · 计算机科学 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero