Gaming the System: Video Games as a Theoretical Framework for Instructional Design
Abstract
In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four layers, all sharing similar structural elements and dynamics: a micro-level game focused on immediate problem-solving and skill development, a macro-level game focused on the experience of the game world and story and identity development, and two meta-level games focused on building or modifying the game and on social interactions around it. Each layer casts gameplay as a co-construction of the game and the player, and contains three dynamical feedback loops: an exploratory learning loop, an intrinsic motivation loop, and an identity loop.
Keywords
Cite
@article{arxiv.1401.6716,
title = {Gaming the System: Video Games as a Theoretical Framework for Instructional Design},
author = {Ian D. Beatty},
journal= {arXiv preprint arXiv:1401.6716},
year = {2014}
}
Comments
Proposed for a conference paper presentation at the International Conference of the Learning Sciences 2014 (Boulder, CO)