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\textbf{Context:} Empathy is increasingly recognized as a critical human capability for software engineers, supporting collaboration, ethical awareness, and user-centered design. While many disciplines have long explored empathy as part of…

软件工程 · 计算机科学 2026-03-10 Matheus de Morais Leca , Kim Johnston , Ronnie de Souza Santos

This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…

计算机与社会 · 计算机科学 2026-01-13 Damien Djaouti , Julian Alvarez

Background: Cheating in university education is commonly described as context dependent and influenced by assessment design, institutional norms, and student interpretation. In software engineering education, programming oriented coursework…

计算机与社会 · 计算机科学 2026-03-20 Ronnie de Souza Santos , Italo Santos , Mariana Bento , Giuseppe Destefanis , Cleyton Magalhães , Mairieli Wessel

Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is…

计算机与社会 · 计算机科学 2019-10-30 Bernadette Spieler , Vesna Krnjic , Wolfgang Slany

Collaboration is crucial in Software Engineering (SE), yet factors like gender bias can shape team dynamics and behaviours. This study examines an eight-week project involving 39 SE students across eight teams contributing to GitHub…

软件工程 · 计算机科学 2025-02-21 Rita Garcia , Christoph Treude

As Artificial Intelligence (AI) systems exert a growing influence on society, real-life incidents begin to underline the importance of AI Ethics. Though calls for more ethical AI systems have been voiced by scholars and the general public…

计算机与社会 · 计算机科学 2020-04-22 Ville Vakkuri , Kai-Kristian Kemell

Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…

计算机与社会 · 计算机科学 2020-06-15 Bernadette Spieler , Naomi Pfaff , Stefania Makrygiannaki , Wolfgang Slany

In recent years, the games industry has made a major move towards data-driven development, using data analytics and player modeling to inform design decisions. Data-driven techniques are beneficial as they allow for the study of player…

人机交互 · 计算机科学 2020-06-22 Magy Seif El-Nasr , Erica Kleinman

Software systems play an ever more important role in our lives and software engineers and their companies find themselves in a position where they are held responsible for ethical issues that may arise. In this paper, we try to disentangle…

软件工程 · 计算机科学 2021-04-30 Jan Gogoll , Niina Zuber , Severin Kacianka , Timo Greger , Alexander Pretschner , Julian Nida-Rümelin

Data communication entails ethical dilemmas where situational constraints forbid full disclosure of source data. Whereas visualization research and pedagogy often frames ethics as a matter of individuals making deceptive design choices or…

人机交互 · 计算机科学 2026-04-08 Krisha Mehta , Sami Elahi , Alex Kale

Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers with knowledge, awareness, and empathy regarding accessibility…

人机交互 · 计算机科学 2024-06-10 Kyrie Zhixuan Zhou , Chunyu Liu , Jingwen Shan , Devorah Kletenik , Rachel F. Adler

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

人机交互 · 计算机科学 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Student evaluations of teaching (SET) are commonly used in universities for assessing teaching quality. However, previous literature shows that in software engineering students tend to rate certain topics higher than others: In particular…

软件工程 · 计算机科学 2021-06-14 Antti Knutas , Timo Hynninen , Maija Hujala

Empathy has been discussed as a relevant human capability in software engineering, particularly in activities that require understanding users, stakeholders, and the societal implications of technological systems. This relevance becomes…

Digitalisation in education and its influence on teaching methods is the focus of this study, which examines the use of ChatGPT in a role-playing game used in the Cloud Computing Engineering Master's programme at the University of Applied…

计算机与社会 · 计算机科学 2024-07-03 Rita Stampfl , Barbara Geyer , Marie Deissl-O'Meara , Igor Ivkić

Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…

计算机与社会 · 计算机科学 2019-03-08 Matt Dixon , Nalin Asanka Gamagedara Arachchilage , James Nicholson

It has been challenging to find ways to educate people to have better environmental consciousness. In some cases, people do not know what the right behaviors are to protect the environment. Game engine has been used in the AEC industry for…

计算机与社会 · 计算机科学 2023-04-24 Jing Du

Context: Using student subjects in empirical studies has been discussed extensively from a methodological perspective in Software Engineering (SE), but there is a lack of similar discussion surrounding ethical aspects of doing so. As…

软件工程 · 计算机科学 2021-03-16 Grischa Liebel , Shalini Chakraborty

Teaching applied ethics in computer science has shifted from a perspective of teaching about professional codes of conduct and an emphasis on risk management towards a broader understanding of the impacts of computing on humanity and the…

计算机与社会 · 计算机科学 2025-02-18 Stacy A. Doore , Michelle Trim , Joycelyn Streator , Richard L. Blumenthal , Atri Rudra , Robert B. Schnabel

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

计算机与社会 · 计算机科学 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans