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相关论文: Multicast Network Design Game on a Ring

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We study network formation with the bilateral link formation rule (Jackson and Wolinsky 1996) with $n$ players and link cost $\alpha>0$. After the network is built, an adversary randomly destroys one link according to a certain probability…

计算机科学与博弈论 · 计算机科学 2013-08-09 Lasse Kliemann

We study {\em bottleneck congestion games} where the social cost is determined by the worst congestion of any resource. These games directly relate to network routing problems and also job-shop scheduling problems. In typical bottleneck…

计算机科学与博弈论 · 计算机科学 2010-10-26 Rajgopal Kannan , Costas Busch , Athanasios Vasilakos

We consider a game where a finite number of retailers choose a location, given that their potential consumers are distributed on a network. Retailers do not compete on price but only on location, therefore each consumer shops at the closest…

计算机科学与博弈论 · 计算机科学 2019-01-03 Gaëtan Fournier , Marco Scarsini

We model the formation of networks as the result of a game where by players act selfishly to get the portfolio of links they desire most. The integration of player strategies into the network formation model is appropriate for…

最优化与控制 · 数学 2012-01-27 Shaun Lichter , Christopher Griffin , Terry Friesz

Network creation games are well-established for investigating the decentralized formation of communication networks, like the Internet or social networks. In these games, selfish agents that correspond to network nodes strategically create…

计算机科学与博弈论 · 计算机科学 2025-02-11 Merlin de la Haye , Pascal Lenzner , Daniel Schmand , Nicole Schröder

A network creation game simulates a decentralized and non-cooperative building of a communication network. Informally, there are $n$ players sitting on the network nodes, which attempt to establish a reciprocal communication by activating,…

计算机科学与博弈论 · 计算机科学 2011-12-20 Davide Bilò , Luciano Gualà , Guido Proietti

We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…

计算机科学与博弈论 · 计算机科学 2015-05-18 Rajgopal Kannan , Costas Busch

The Internet has emerged as perhaps the most important network in modern computing, but rather miraculously, it was created through the individual actions of a multitude of agents rather than by a central planning authority. This motivates…

组合数学 · 数学 2013-07-12 Ronald Graham , Linus Hamilton , Ariel Levavi , Po-Shen Loh

This paper considers coverage games in which a group of agents are tasked with identifying the highest-value subset of resources; in this context, game-theoretic approaches are known to yield Nash equilibria within a factor of 2 of optimal.…

计算机科学与博弈论 · 计算机科学 2021-03-31 Joshua Seaton , Philip Brown

The goal in this paper is to approximate the Price of Stability (PoS) in stochastic Nash games using stochastic approximation (SA) schemes. PoS is amongst the most popular metrics in game theory and provides an avenue for estimating the…

最优化与控制 · 数学 2023-10-31 Afrooz Jalilzadeh , Farzad Yousefian , Mohammadjavad Ebrahimi

We study the inefficiency of mixed equilibria, expressed as the price of anarchy, of all-pay auctions in three different environments: combinatorial, multi-unit and single-item auctions. First, we consider item-bidding combinatorial…

计算机科学与博弈论 · 计算机科学 2015-08-06 George Christodoulou , Alkmini Sgouritsa , Bo Tang

Game theory has emerged as a fruitful paradigm for the design of networked multiagent systems. A fundamental component of this approach is the design of agents' utility functions so that their self-interested maximization results in a…

计算机科学与博弈论 · 计算机科学 2020-03-12 Dario Paccagnan , Rahul Chandan , Jason R. Marden

This paper addresses the matter of inequality in network formation games. We employ a quantity that we are calling the Nash Inequality Ratio (NIR), defined as the maximal ratio between the highest and lowest costs incurred to individual…

计算机科学与博弈论 · 计算机科学 2014-10-21 Samuel D. Johnson , Raissa M. D'Souza

We study network formation with n players and link cost \alpha > 0. After the network is built, an adversary randomly deletes one link according to a certain probability distribution. Cost for player v incorporates the expected number of…

计算机科学与博弈论 · 计算机科学 2012-02-23 Lasse Kliemann

We consider the well-studied game-theoretic version of machine scheduling in which jobs correspond to self-interested users and machines correspond to resources. Here each user chooses a machine trying to minimize her own cost, and such…

计算机科学与博弈论 · 计算机科学 2019-12-18 Cong Chen , Paolo Penna , Yinfeng Xu

We study assignment games in which jobs select machines, and in which certain pairs of jobs may conflict, which is to say they may incur an additional cost when they are both assigned to the same machine, beyond that associated with the…

计算机科学与博弈论 · 计算机科学 2014-02-11 Elliot Anshelevich , John Postl , Tom Wexler

We initiate the study of a quantity that we call coordination complexity. In a distributed optimization problem, the information defining a problem instance is distributed among $n$ parties, who need to each choose an action, which jointly…

数据结构与算法 · 计算机科学 2016-01-06 Rachel Cummings , Katrina Ligett , Jaikumar Radhakrishnan , Aaron Roth , Zhiwei Steven Wu

A central question in algorithmic game theory is to measure the inefficiency (ratio of costs) of Nash equilibria (NE) with respect to socially optimal solutions. The two established metrics used for this purpose are price of anarchy (POA)…

数据结构与算法 · 计算机科学 2016-11-24 Shuchi Chawla , Joseph , Naor , Debmalya Panigrahi , Mohit Singh , Seeun William Umboh

In multiagent systems, the complex interaction of fixed incentives can lead agents to outcomes that are poor (inefficient) not only for the group, but also for each individual. Price of anarchy is a technical, game-theoretic definition that…

We consider a network creation game in which each player (vertex) has a fixed budget to establish links to other players. In our model, each link has unit price and each agent tries to minimize its cost, which is either its local diameter…