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We introduce a novel framework to model limited lookahead in congestion games. Intuitively, the players enter the game sequentially and choose an optimal action under the assumption that the $k-1$ subsequent players play subgame-perfectly.…

计算机科学与博弈论 · 计算机科学 2018-04-20 Carla Groenland , Guido Schäfer

In congestion games, users make myopic routing decisions to jam each other, and the social planner with the full information designs mechanisms on information or payment side to regulate. However, it is difficult to obtain time-varying…

计算机科学与博弈论 · 计算机科学 2023-02-14 Hongbo Li , Lingjie Duan

We address the question of whether price of stability results (existence of equilibria with low social cost) are robust to incomplete information. We show that this is the case in potential games, if the underlying algorithmic social cost…

计算机科学与博弈论 · 计算机科学 2015-03-13 Vasilis Syrgkanis

Today's networks consist of many autonomous entities that follow their own objectives, i.e., smart devices or parts of large AI systems, that are interconnected. Given the size and complexity of most communication networks, each entity…

计算机科学与博弈论 · 计算机科学 2026-02-02 Pascal Lenzner , Paraskevi Machaira

We reconsider the well-studied Selfish Routing game with affine latency functions. The Price of Anarchy for this class of games takes maximum value 4/3; this maximum is attained already for a simple network of two parallel links, known as…

计算机科学与博弈论 · 计算机科学 2015-03-20 George Christodoulou , Kurt Mehlhorn , Evangelia Pyrga

Price of anarchy quantifies the degradation of social welfare in games due to the lack of a centralized authority that can enforce the optimal outcome. At its antipodes, mechanism design studies how to ameliorate these effects by…

计算机科学与博弈论 · 计算机科学 2018-02-27 Kurtuluş Gemici , Elias Koutsoupias , Barnabé Monnot , Christos Papadimitriou , Georgios Piliouras

In this work we completely characterize how the frequency with which each player participates in the game dynamics affects the possibility of reaching efficient states, i.e., states with an approximation ratio within a constant factor from…

计算机科学与博弈论 · 计算机科学 2011-05-02 Angelo Fanelli , Luca Moscardelli , Alexander Skopalik

We study cost-sharing games in real-time scheduling systems where the activation cost of the server at any given time is a function of its load. We focus on monomial cost functions and consider both the case when the degree is less than one…

计算机科学与博弈论 · 计算机科学 2019-07-16 Eirini Georgoulaki , Kostas Kollias

We investigate a new class of congestion games, called Totally Unimodular (TU) Congestion Games, where the players' strategies are binary vectors inside polyhedra defined by totally unimodular constraint matrices. Network congestion games…

计算机科学与博弈论 · 计算机科学 2016-07-29 Alberto Del Pia , Michael Ferris , Carla Michini

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

计算机科学中的逻辑 · 计算机科学 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nash equilibrium and in a social optimum, that we call selfishness level. It is the smallest fraction of the social welfare that needs to be…

计算机科学与博弈论 · 计算机科学 2014-04-04 Krzysztof R. Apt , Guido Schaefer

We present a new class of vertex cover and set cover games. The price of anarchy bounds match the best known constant factor approximation guarantees for the centralized optimization problems for linear and also for submodular costs -- in…

计算机科学与博弈论 · 计算机科学 2012-03-02 Georgios Piliouras , Tomas Valla , Laszlo A. Vegh

Studying the impact of cooperation in strategic settings is one of the cornerstones of algorithmic game theory. Intuitively, allowing more cooperation yields equilibria that are more beneficial for the society of agents. However, for many…

计算机科学与博弈论 · 计算机科学 2025-10-02 Hans Gawendowicz , Pascal Lenzner , Lukas Weyand

Game theory has emerged as a fruitful paradigm for the design of networked multiagent systems. A fundamental component of this approach is the design of agents' utility functions so that their self-interested maximization results in a…

计算机科学与博弈论 · 计算机科学 2020-03-12 Dario Paccagnan , Rahul Chandan , Jason R. Marden

This paper studies the performance of Mobile Ad hoc Networks (MANETs) when the nodes, that form a Poisson point process, selfishly choose their Medium Access Probability (MAP). We consider goodput and delay as the performance metric that…

计算机科学与博弈论 · 计算机科学 2012-01-06 Manjesh Kumar Hanawal , Eitan Altman , Francois Baccelli

We study the computation of approximate pure Nash equilibria in Shapley value (SV) weighted congestion games, introduced in [19]. This class of games considers weighted congestion games in which Shapley values are used as an alternative (to…

计算机科学与博弈论 · 计算机科学 2017-11-28 Matthias Feldotto , Martin Gairing , Grammateia Kotsialou , Alexander Skopalik

We study a multi-leader single-follower congestion game where multiple users (leaders) choose one resource out of a set of resources and, after observing the realized loads, an adversary (single-follower) attacks the resources with maximum…

计算机科学与博弈论 · 计算机科学 2021-12-15 Tobias Harks , Mona Henle , Max Klimm , Jannik Matuschke , Anja Schedel

Uncoordinated individuals in human society pursuing their personally optimal strategies do not always achieve the social optimum, the most beneficial state to the society as a whole. Instead, strategies form Nash equilibria which are often…

物理与社会 · 物理学 2019-11-12 Hyejin Youn , Michael T. Gastner , Hawoong Jeong

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

计算机科学与博弈论 · 计算机科学 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

When people choose routes minimizing their individual delay, the aggregate congestion can be much higher compared to that experienced by a centrally-imposed routing. Yet centralized routing is incompatible with the presence of…

系统与控制 · 电气工程与系统科学 2021-03-08 Mauro Salazar , Dario Paccagnan , Andrea Agazzi , W. P. M. H. , Heemels