English

Stochastic Geometry based Medium Access Games in Mobile Ad hoc Networks

Computer Science and Game Theory 2012-01-06 v2 Networking and Internet Architecture

Abstract

This paper studies the performance of Mobile Ad hoc Networks (MANETs) when the nodes, that form a Poisson point process, selfishly choose their Medium Access Probability (MAP). We consider goodput and delay as the performance metric that each node is interested in optimizing taking into account the transmission energy costs. We introduce a pricing scheme based on the transmission energy requirements and compute the symmetric Nash equilibria of the game in closed form. It is shown that by appropriately pricing the nodes, the selfish behavior of the nodes can be used to achieve the social optimum at equilibrium. The Price of Anarchy is then analyzed for these games. For the game with delay based utility, we bound the price of anarchy and study the effect of the price factor. For the game with goodput based utility, it is shown that price of anarchy is infinite at the price factor that achieves the global optima.

Keywords

Cite

@article{arxiv.1112.3741,
  title  = {Stochastic Geometry based Medium Access Games in Mobile Ad hoc Networks},
  author = {Manjesh Kumar Hanawal and Eitan Altman and Francois Baccelli},
  journal= {arXiv preprint arXiv:1112.3741},
  year   = {2012}
}
R2 v1 2026-06-21T19:52:29.698Z