English

Multilevel Network Games

Computer Science and Game Theory 2014-09-19 v1

Abstract

We consider a multilevel network game, where nodes can improve their communication costs by connecting to a high-speed network. The nn nodes are connected by a static network and each node can decide individually to become a gateway to the high-speed network. The goal of a node vv is to minimize its private costs, i.e., the sum (SUM-game) or maximum (MAX-game) of communication distances from vv to all other nodes plus a fixed price α>0\alpha > 0 if it decides to be a gateway. Between gateways the communication distance is 00, and gateways also improve other nodes' distances by behaving as shortcuts. For the SUM-game, we show that for αn1\alpha \leq n-1, the price of anarchy is Θ(n/α)\Theta(n/\sqrt{\alpha}) and in this range equilibria always exist. In range α(n1,n(n1))\alpha \in (n-1,n(n-1)) the price of anarchy is Θ(α)\Theta(\sqrt{\alpha}), and for αn(n1)\alpha \geq n(n-1) it is constant. For the MAX-game, we show that the price of anarchy is either Θ(1+n/α)\Theta(1 + n/\sqrt{\alpha}), for α1\alpha\geq 1, or else 11. Given a graph with girth of at least 4α4\alpha, equilibria always exist. Concerning the dynamics, both the SUM-game and the MAX-game are not potential games. For the SUM-game, we even show that it is not weakly acyclic.

Keywords

Cite

@article{arxiv.1409.5383,
  title  = {Multilevel Network Games},
  author = {Sebastian Abshoff and Andreas Cord-Landwehr and Daniel Jung and Alexander Skopalik},
  journal= {arXiv preprint arXiv:1409.5383},
  year   = {2014}
}

Comments

An extended abstract of this paper has been accepted for publication in the proceedings of the 10th International Conference on Web and Internet Economics (WINE)

R2 v1 2026-06-22T05:59:59.781Z