Multilevel Network Games
Abstract
We consider a multilevel network game, where nodes can improve their communication costs by connecting to a high-speed network. The nodes are connected by a static network and each node can decide individually to become a gateway to the high-speed network. The goal of a node is to minimize its private costs, i.e., the sum (SUM-game) or maximum (MAX-game) of communication distances from to all other nodes plus a fixed price if it decides to be a gateway. Between gateways the communication distance is , and gateways also improve other nodes' distances by behaving as shortcuts. For the SUM-game, we show that for , the price of anarchy is and in this range equilibria always exist. In range the price of anarchy is , and for it is constant. For the MAX-game, we show that the price of anarchy is either , for , or else . Given a graph with girth of at least , equilibria always exist. Concerning the dynamics, both the SUM-game and the MAX-game are not potential games. For the SUM-game, we even show that it is not weakly acyclic.
Keywords
Cite
@article{arxiv.1409.5383,
title = {Multilevel Network Games},
author = {Sebastian Abshoff and Andreas Cord-Landwehr and Daniel Jung and Alexander Skopalik},
journal= {arXiv preprint arXiv:1409.5383},
year = {2014}
}
Comments
An extended abstract of this paper has been accepted for publication in the proceedings of the 10th International Conference on Web and Internet Economics (WINE)