English

On the Tree Conjecture for the Network Creation Game

Computer Science and Game Theory 2018-01-08 v2 Discrete Mathematics Social and Information Networks

Abstract

Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. [PODC'03] is the network creation game, where agents correspond to nodes in a network which buy incident edges for the price of α\alpha per edge to minimize their total distance to all other nodes. The model is well-studied but still has intriguing open problems. The most famous conjectures state that the price of anarchy is constant for all α\alpha and that for αn\alpha \geq n all equilibrium networks are trees. We introduce a novel technique for analyzing stable networks for high edge-price α\alpha and employ it to improve on the best known bounds for both conjectures. In particular we show that for α>4n13\alpha > 4n-13 all equilibrium networks must be trees, which implies a constant price of anarchy for this range of α\alpha. Moreover, we also improve the constant upper bound on the price of anarchy for equilibrium trees.

Keywords

Cite

@article{arxiv.1710.01782,
  title  = {On the Tree Conjecture for the Network Creation Game},
  author = {Davide Bilò and Pascal Lenzner},
  journal= {arXiv preprint arXiv:1710.01782},
  year   = {2018}
}

Comments

15 pages, 2 figures, STACS'18

R2 v1 2026-06-22T22:04:00.681Z