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相关论文: $k$-Hyperopic Cops and Robber

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In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the capture time of the $n$-dimensional hypercube is $\Theta (n\ln…

组合数学 · 数学 2013-08-16 Anthony Bonato , William B. Kinnersley , P. Gordinowicz , P. Pralat

This paper is a contribution to the classical cops and robber problem on a graph, directed to two-dimensional grids and toroidal grids. These studies are generally aimed at determining the minimum number of cops needed to capture the robber…

分布式、并行与集群计算 · 计算机科学 2019-01-24 Fabrizio Luccio , Linda Pagli

Meyniel's conjecture states that $n$-vertex connected graphs have cop number $O(\sqrt{n})$. The current best known upper bound is $n/2^{(1-o(1))\sqrt{\log n}}$, proved independently by Lu and Peng (2011), and by Scott and Sudakov (2011). In…

We survey results at the intersection of topological graph theory and the game of Cops and Robbers, focusing on results, conjectures, and open problems for the cop number of a graph embedded on a surface. After a discussion on results for…

组合数学 · 数学 2018-04-24 Anthony Bonato , Bojan Mohar

We investigate multiple variants of the game Cops and Robbers. Playing it on an $n \times n$ toroidal chess graph, the game is varied by defining moves for cops and robbers differently, always mimicking moves of certain chess pieces. In…

组合数学 · 数学 2018-10-26 Allyson Hahn , Neil R. Nicholson

We propose a definition of generalized Cops and Robbers games where there are two players, the Pursuer and the Evader, who each move via prescribed rules. If the Pursuer can ensure that the game enters into a fixed set of final positions,…

组合数学 · 数学 2017-04-20 Anthony Bonato , Gary MacGillivray

Here we merge the two fields of Cops and Robbers and Graph Pebbling to introduce the new topic of Cops and Robbers Pebbling. Both paradigms can be described by moving tokens (the cops) along the edges of a graph to capture a special token…

组合数学 · 数学 2026-02-10 Nancy Clarke , Joshua Forkin , Glenn Hurlbert

We show that the expected time for a smart "cop" to catch a drunk "robber" on an $n$-vertex graph is at most $n + {\rm o}(n)$. More precisely, let $G$ be a simple, connected, undirected graph with distinguished points $u$ and $v$ among its…

组合数学 · 数学 2014-11-05 Natasha Komarov , Peter Winkler

\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory.…

离散数学 · 计算机科学 2023-07-11 Harmender Gahlawat , Meirav Zehavi

We consider the cops and robber game variant consisting of one cop and one robber on time-varying graphs (TVG). The considered TVGs are edge periodic graphs, i.e., for each edge, a binary string $s_e$ determines in which time step the edge…

计算复杂性 · 计算机科学 2021-07-13 Nils Morawietz , Petra Wolf

A relational characterization of cop-win graphs was provided by Nowakowski and Winkler in their seminal paper on the game of Cops and Robbers. As a by-product of that characterization, each cop-win graph is assigned a unique ordinal, which…

组合数学 · 数学 2019-05-16 Anthony Bonato , Przemysław Gordinowicz , Gena Hahn

The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph $G$ we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a…

It is known that the class of all graphs not containing a graph $H$ as an induced subgraph is cop-bounded if and only if $H$ is a forest whose every component is a path. In this study, we characterize all sets $\mathscr{H}$ of graphs with…

组合数学 · 数学 2020-07-14 Masood Masjoody , Ladislav Stacho

Lee, Mart\'inez-Pedroza and Rodr\'iguez-Quinche define two new group invariants, the strong cop number $\operatorname{sCop}$ and the weak cop number $\operatorname{wCop}$, by examining winning strategies for certain combinatorial games…

群论 · 数学 2025-02-10 Raphael Appenzeller , Kevin Klinge

We study a variant of the Localization game in which the cops have limited visibility, along with the corresponding optimization parameter, the $k$-visibility localization number $\zeta_k$, where $k$ is a non-negative integer. We give…

组合数学 · 数学 2023-11-06 Anthony Bonato , Trent G. Marbach , John Marcoux , JD Nir

The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The "classic" CR version is a perfect information game: the cops' (pursuer's) location is always known…

离散数学 · 计算机科学 2014-02-26 Athanasios Kehagias , Dieter Mitsche , Pawel Pralat

The localization game is played by two players: a Cop with a team of $k$ cops, and a Robber. The game is initialised by the Robber choosing a vertex $r \in V$, unknown to the Cop. Thereafter, the game proceeds turn based. At the start of…

组合数学 · 数学 2020-10-16 Jeandré Boshoff , Adriana Roux

The cop throttling number of a graph, introduced in 2018 by Breen et al., optimizes the balance between the number of cops used and the number of rounds required to catch the robber in a game of Cops and Robbers. In 2019, Cox and Sanaei…

We introduce and study quantized versions of Cop and Robber game. We achieve this by using graph-preserving quantum operations, which are the quantum analogues of stochastic operations preserving the graph. We provide the tight bound for…

量子物理 · 物理学 2017-11-29 Adam Glos , Jarosław Adam Miszczak

We examine a version of the Cops and Robber (CR) game in which the robber is invisible, i.e., the cops do not know his location until they capture him. Apparently this game (CiR) has received little attention in the CR literature. We…

离散数学 · 计算机科学 2015-03-19 Athanasios Kehagias , Dieter Mitsche , Pawel Pralat