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Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

计算机与社会 · 计算机科学 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches…

人工智能 · 计算机科学 2014-02-21 Ian Dunwell , Panagiotis Petridis , Petros Lameras , Maurice Hendrix , Stella Doukianou , Mark Gaved

This chapter aims to stress the importance of addressing culture when designing and implementing learning analytics services. Learning analytics have been implemented in different countries with the purpose of improving learning and…

计算机与社会 · 计算机科学 2022-12-20 Olga Viberg , Ioana Jivet , Maren Scheffel

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…

人工智能 · 计算机科学 2025-10-09 Ksenija Lace , Marite Kirikova

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

人机交互 · 计算机科学 2018-11-27 Heinrich Söbke , Maria Reichelt

Knowledge built culturally across generations allows humans to learn far more than an individual could glean from their own experience in a lifetime. Cultural knowledge in turn rests on language: language is the richest record of what…

Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research…

人机交互 · 计算机科学 2017-09-29 Angela He

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

机器学习 · 计算机科学 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

人机交互 · 计算机科学 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Although personalization is widely advocated in gamified learning, empirical evidence on how learner characteristics and task context shape motivational preferences remains limited. This study examines how user characteristics and learning…

计算机与社会 · 计算机科学 2026-03-17 Anna Katharina Ricker , Kai Marquardt , Lucia Happe

With rapid technological advancements, mobile learning (m-Learning) offers incredible opportunities, especially in the area of higher education. However, while interest in this area has been significant and several pilot studies have been…

计算机与社会 · 计算机科学 2018-01-16 Muasaad Alrasheedi , Luiz Fernando Capretz

Crowdfunding is gradually becoming a modern marketing pattern. By noting that the success of crowdfunding depends on network externalities, our research aims to utilize them to provide an applicable referral mechanism in a…

理论经济学 · 经济学 2018-08-10 Yongli Li , Zhi-Ping Fan , Wei Zhang

Uncovering higher-order spatiotemporal dependencies within human mobility networks offers valuable insights into the analysis of urban structures. In most existing studies, human mobility networks are typically constructed by aggregating…

社会与信息网络 · 计算机科学 2024-05-08 Shuyang Shi , Ding Lyu , Lin Wang , Xiaofan Wang , Guanrong Chen

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

Strategic decision-making involves interactive reasoning where agents adapt their choices in response to others, yet existing evaluations of large language models (LLMs) often emphasize Nash Equilibrium (NE) approximation, overlooking the…

人工智能 · 计算机科学 2025-11-04 Jingru Jia , Zehua Yuan , Junhao Pan , Paul E. McNamara , Deming Chen

We present a preliminary experimental platform that explores how narrative elements might shape AI decision-making by combining reinforcement learning (RL) with language model reasoning. While AI systems can now both make decisions and…

人工智能 · 计算机科学 2025-09-11 Anup Tuladhar , Araz Minhas , Adam Kirton , Eli Kinney-Lang

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key…

人工智能 · 计算机科学 2021-03-19 Prithviraj Ammanabrolu , Mark O. Riedl

As AI becomes increasingly embedded in digital games, players' attitudes de-pend not only on whether AI is used, but also on where and how it intervenes in gameplay. This study examines players' evaluative patterns toward eight AI…

人机交互 · 计算机科学 2026-05-01 Ting-Chen Hsu , Jiangxu Lin , Wenran Chen , Fei Qin , Zheyuan Zhang

The implementors of learning technologies within education environments often follow strategies that assume the educational environment within which they are being introduced is culturally neutral. A comprehensive literature review…

计算机与社会 · 计算机科学 2020-05-26 Parvathy Panicker
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