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相关论文: The Struggles of Chessland

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It is noted that some unusual moves against a strong chess program greatly weaken its ability to see the serious targets of the game, and its whole level of play... It is suggested to create programs with different weaknesses in order to…

人工智能 · 计算机科学 2011-01-31 Emanuel Gluskin

The Rubix Cube is a 3-dimensional single-player combination puzzle attracting attention in the reinforcement learning community. A Rubix Cube has six faces and twelve possible actions, leading to a small and unconstrained action space and a…

人工智能 · 计算机科学 2024-08-16 Shunyu Yao , Mitchy Lee

The literature on ethics and sustainability in mathematics and its education is increasingly complex and fragmented, potentially leading to communication breakdowns between different scholarly traditions. To address this, the paper…

历史与综述 · 数学 2025-10-14 Dennis Müller , Maurice Chiodo , Michael Meyer

Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only…

计算机科学与博弈论 · 计算机科学 2020-09-22 Yan Leng , Xiaowen Dong , Junfeng Wu , Alex Pentland

In trick-taking card games, a two-step process of state sampling and evaluation is widely used to approximate move values. While the evaluation component is vital, the accuracy of move value estimates is also fundamentally linked to how…

人工智能 · 计算机科学 2019-09-12 Christopher Solinas , Douglas Rebstock , Michael Buro

This chapter delves into the realm of computational complexity, exploring the world of challenging combinatorial problems and their ties with statistical physics. Our exploration starts by delving deep into the foundations of combinatorial…

无序系统与神经网络 · 物理学 2023-10-04 Raffaele Marino

In 2022, Olivier Longuet, a French mathematics teacher, created a game called the \textit{calissons puzzle}. Given a triangular grid in a hexagon and some given edges of the grid, the problem is to find a calisson tiling such that no input…

计算几何 · 计算机科学 2023-07-06 Jean-Marie Favreau , Yan Gerard , Pascal Lafourcade , Léo Robert

It is often of interest to identify a given number of points in projective space such that the minimum distance between any two points is as large as possible. Such configurations yield representations of data that are optimally robust to…

度量几何 · 数学 2019-07-19 John Jasper , Emily J. King , Dustin G. Mixon

Chess and chance are seemingly strange bedfellows. Luck and/or randomness have no apparent role in move selection when the game is played at the highest levels. However, when competition is at the ultimate level, that of the World Chess…

统计方法学 · 统计学 2007-08-30 Mark R. Segal

This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…

计算机科学与博弈论 · 计算机科学 2017-07-10 Josep Freixas , Marc Freixas , Sascha Kurz

Consider a stream of $n$ random points (say, from the unit square) arriving one by one, where a player has to make an irreversible immediate decision for each arriving point whether to pick it. The player has to pick a single point, and the…

计算几何 · 计算机科学 2026-04-28 Sariel Har-Peled

Roughly speaking, gerrymandering is the systematic manipulation of the boundaries of electoral districts to make a specific (political) party win as many districts as possible. While typically studied from a geographical point of view,…

数据结构与算法 · 计算机科学 2021-02-18 Matthias Bentert , Tomohiro Koana , Rolf Niedermeier

Random walks are powerful tools to analyze spatial-temporal patterns produced by living organisms ranging from cells to humans. At the same time, it is evident that these patterns are not completely random but are results of a convolution…

统计力学 · 物理学 2021-12-08 M. I. Krivonosov , S. N. Tikhomirov , S. Denisov

The function that counts the number of ways to place nonattacking identical chess or fairy chess pieces in a rectangular strip of fixed height and variable width, as a function of the width, is a piecewise polynomial which is eventually a…

组合数学 · 数学 2016-10-18 Seth Chaiken , Christopher R. H. Hanusa , Thomas Zaslavsky

Mathematics is changing. Computers are verifying proofs, checking calculations, and exploring complex structures that would overwhelm human effort. Yet curiosity-driven research is where tomorrow's breakthroughs are quietly prepared. In…

历史与综述 · 数学 2026-03-17 Claire Burrin

In this paper we propose a game-theoretic model to analyze events similar to the 2009 \emph{DARPA Network Challenge}, which was organized by the Defense Advanced Research Projects Agency (DARPA) for exploring the roles that the Internet and…

计算机科学与博弈论 · 计算机科学 2013-01-31 Rajesh Chitnis , MohammadTaghi Hajiaghayi , Jonathan Katz , Koyel Mukherjee

Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…

应用统计 · 统计学 2018-11-05 Daniel E. Gilbert , Martin T. Wells

We analyze the problem of packing squares in an online fashion: Given a semi-infinite strip of width 1 and an unknown sequence of squares of side length in [0,1] that arrive from above, one at a time. The objective is to pack these items as…

数据结构与算法 · 计算机科学 2010-10-22 Sandor P. Fekete , Tom Kamphans , Nils Schweer

The well-known three distance theorem states that there are at most three distinct gaps between consecutive elements in the set of the first n multiples of any real number. We generalise this theorem to higher dimensions under a suitable…

组合数学 · 数学 2007-05-23 Sujith Vijay

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

人工智能 · 计算机科学 2020-01-23 J Li , S Thepaut , V Ventos