相关论文: The Struggles of Chessland
In this paper we consider a stochastic game for modelling the interactions between smugglers and a patroller along a border. The problem we examine involves a group of cooperating smugglers making regular attempts to bring small amounts of…
A famous (and hard) chess problem asks what is the maximum number of safe squares possible in placing $n$ queens on an $n\times n$ board. We examine related problems from placing $n$ rooks. We prove that as $n\to\infty$, the probability…
The present paper aims to extend the knight's tour problem for $k$-dimensional grids of the form $\{0,1\}^k$ to other fairy chess leapers. Accordingly, we constructively show the existence of closed tours in $2 \times 2 \times \cdots \times…
The "Millennium Prize Problems" have a place in the history of mathematics. Here we tell some little-known anecdotes from the perspective of the planner of that project. These stories are far from their end; more likely they are just at…
Gambits are central to human decision-making. Our goal is to provide a theory of Gambits. A Gambit is a combination of psychological and technical factors designed to disrupt predictable play. Chess provides an environment to study gambits…
Mathematical reasoning with algebraic and graphical representations is essential for success in physics courses. Many problems require students to fluently move between algebraic and graphical representations. We developed a freely…
Chessboard and chess piece recognition is a computer vision problem that has not yet been efficiently solved. However, its solution is crucial for many experienced players who wish to compete against AI bots, but also prefer to make…
This paper aims to study the graph radii and diameters induced by the $k$-dimensional versions of the well-known six international chess pieces on every finite $\{n \times n \times \dots \times n\} \subseteq \mathbb{Z}^k$ lattice since they…
Graphs are interesting structures: extremely useful to depict real-life problems, extremely easy to understand given a sketch, extremely complicated to represent formally, extremely complicated to compare. Phylogeny is the study of the…
We study the CHSH inequality from an informational, timing-sensitive viewpoint using game-theoretic probability, which avoids assuming an underlying probability space. The locality loophole and the measurement-dependence…
Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive and act upon the world using a combinatorially sized…
We study the computational complexity of distance games, a class of combinatorial games played on graphs. A move consists of colouring an uncoloured vertex subject to it not being at certain distances determined by two sets, D and S. D is…
A thrackle is a drawing of a graph in which each pair of edges meets precisely once. Conway's Thrackle Conjecture asserts that a thrackle drawing of a graph on the plane cannot have more edges than vertices. We prove the Conjecture for…
This is a collection of teaching materials used in several Russian universities, schools, and mathematical circles. Most problems are chosen in such a way that in the course of the solution and discussion a reader learns important…
In the classical secretary problem, one attempts to find the maximum of an unknown and unlearnable distribution through sequential search. In many real-world searches, however, distributions are not entirely unknown and can be learned…
In this paper we introduce a new game; in this game there are two players who play as rival pirate gangs. The goal is to gather more treasure than your rival. The game is played on a graph and a player gathers treasure by moving to an…
We study a cooperative game in which each member of a team of $N$ players, wearing coloured hats and situated at the vertices of a cycle graph $C_N$, is guessing their own hat colour merely on the basis of observing the hats worn by their…
We report on preliminary results of a statistical study of student performance in more than a decade of calculus-based introductory physics courses. Treating average homework and test grades as proxies for student effort and comprehension…
On their roller coaster ride through turbulence, tracer particles sample the fluctuations of the underlying fields in space and time. Quantitatively relating particle and field statistics remains a fundamental challenge in a large variety…
Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…