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We propose a controlled simulation within a competitive sum-zero environment as a proxy for disaggregating components of success. Given a simulation of the Risk board game, we consider (a) Talent to be one of three rule-based strategies…

物理与社会 · 物理学 2020-02-18 Bernardo Alves Furtado

These lectures were a part of the geometry course held during the Fall 2011 Mathematics Advanced Study Semesters (MASS) Program at Penn State (\url{http://www.math.psu.edu/mass/}). The lectures are meant to be accessible to advanced…

微分几何 · 数学 2018-07-09 Anton Petrunin , Allan Yashinski

This paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill or chance. We analyze player level data from…

计算机科学与博弈论 · 计算机科学 2025-05-28 Tathagata Banerjee , Anushka De , Subhamoy Maitra , Diganta Mukherjee

The curse of dimensionality in the realm of association rules is twofold. Firstly, we have the well known exponential increase in computational complexity with increasing item set size. Secondly, there is a \emph{related curse} concerned…

人工智能 · 计算机科学 2018-05-16 Tom Hanika , Friedrich Martin Schneider , Gerd Stumme

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Games are useful tools for introducing new concepts to students. This paper describes a competitive two-player game for sophomore students in a modern physics survey course or junior/senior students in an introductory quantum mechanics…

物理教育 · 物理学 2018-06-21 Theodore A. Corcovilos

In a graph story the vertices enter a graph one at a time and each vertex persists in the graph for a fixed amount of time $\omega$, called viewing window. At any time, the user can see only the drawing of the graph induced by the vertices…

Briscola is a traditional Italian trick-taking card game whose simplest form is played by two players. Popular folklore credits victory almost entirely to the player who is dealt more cards of the trump suit (the so-called \emph{briscola}),…

计算机科学与博弈论 · 计算机科学 2026-05-26 Piero Giacomelli

We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the exertion of social effort. The observed social network is thus…

计算机科学与博弈论 · 计算机科学 2010-09-23 Christian Borgs , Jennifer Chayes , Jian Ding , Brendan Lucier

It has become widely known that when two flows of pedestrians cross stripes emerge spontaneously by which the pedestrians of the two walking directions manage to pass each other in an orderly manner. In this work, we report about the…

We consider a 3-player game in the normal form, in which each player has two actions. We assume that the game is symmetric and repeated infinitely many times. At each stage players make their choices knowing only the average payoffs from…

最优化与控制 · 数学 2018-05-16 Tadeusz Kufel , Sławomir Plaskacz , Joanna Zwierzchowska

In the field of international security, understanding the strategic interactions between countries within a networked context is crucial. Our previous research has introduced a ``games-on-signed graphs'' framework~\cite{LiMorse2022} to…

计算机科学与博弈论 · 计算机科学 2025-12-01 Chuanzhe Zhang , Yuke Li , Wenjun Mei

String art is an arrangement of pegs on a board with thread strung between these pegs to form beautiful geometric patterns. In this article, we consider a simple form of string art where pegs are placed on two diverging axes, and segments…

综合数学 · 数学 2020-08-26 Chaz Lebouthillier , Mateja Šajna

In 1983 the chess periodical EG published a summary of a letter from Julius Telesin outlining how a king, a bishop and a knight can checkmate a lonely king on an arbitrarily large chessboard. The Telesin checkmating procedure doesn't seem…

组合数学 · 数学 2024-05-08 Johan Wästlund

The $n$-queens puzzle is to place $n$ mutually non-attacking queens on an $n \times n$ chessboard. We present a simple two stage randomized algorithm to construct such configurations. In the first stage, a random greedy algorithm constructs…

组合数学 · 数学 2021-07-12 Zur Luria , Michael Simkin

This paper is one of a series in which elementary-education practice is analyzed by comparison with the history of mathematics, mathematical structure, modern practice, and (occasionally) cognitive neuroscience. The primary concerns are:…

历史与综述 · 数学 2013-11-12 Frank Quinn

We consider the chessboard pebbling problem analyzed by Chung, Graham, Morrison and Odlyzko [3]. We study the number of reachable configurations $G(k)$ and a related double sequence $G(k,m)$. Exact expressions for these are derived, and we…

组合数学 · 数学 2010-09-30 Qiang Zhen , Charles Knessl

Computational aspects of solution notions such as Nash equilibrium have been extensively studied, including settings where the ultimate goal is to find an equilibrium that possesses some additional properties. Furthermore, in order to…

计算复杂性 · 计算机科学 2023-05-09 Bruce M. Kapron , Koosha Samieefar

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

组合数学 · 数学 2017-12-18 Michael Fisher , Craig Tennenhouse

Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…

生物物理 · 物理学 2017-05-19 Ricardo Martinez-Garcia , Justin M. Calabrese , Cristobal Lopez
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