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相关论文: On the effect of symmetry requirement for rendezvo…

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In the symmetric rendezvous problem two players follow the same (randomized) strategy to visit one of $n$ locations in each time step $t=0,1,2,\dots$. Their goal is to minimize the expected time until they visit the same location and thus…

最优化与控制 · 数学 2026-04-03 Javier Cembrano , Felix Fischer , Max Klimm

In the rendezvous problem, two parties with different labelings of the vertices of a complete graph are trying to meet at some vertex at the same time. It is well-known that if the parties have predetermined roles, then the strategy where…

组合数学 · 数学 2016-09-07 Varsha Dani , Thomas P. Hayes , Cristopher Moore , Alexander Russell

We consider the symmetric rendezvous search game on a complete graph of n locations. In 1990, Anderson and Weber proposed a strategy in which, over successive blocks of n-1 steps, the players independently choose either to stay at their…

最优化与控制 · 数学 2009-12-04 Richard Weber

In the symmetric rendezvous search game played on Kn (the completely connected graph on n vertices) two players are initially placed at two distinct vertices (called locations). The game is played in discrete steps and at each step each…

最优化与控制 · 数学 2009-07-01 Richard Weber

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

组合数学 · 数学 2022-02-21 Pu Gao , Calum MacRury , Pawel Pralat

We consider a new type of asymmetric rendezvous search problem in which Agent II needs to give Agent I a `gift' which can be in the form of information or material. The gift can either be transfered upon meeting, as in traditional…

计算机科学与博弈论 · 计算机科学 2016-11-17 Pierre Leone , Steve Alpern

In this paper, we revisit the problem of classical \textit{meeting times} of random walks in graphs. In the process that two tokens (called agents) perform random walks on an undirected graph, the meeting times are defined as the expected…

分布式、并行与集群计算 · 计算机科学 2023-05-22 Ryota Eguchi , Fukuhito Ooshita , Michiko Inoue , Sébastien Tixeuil

We study a simple random process in which vertices of a connected graph reach consensus through pairwise interactions. We compute outcome probabilities, which do not depend on the graph structure, and consider the expected time until a…

概率论 · 数学 2020-08-12 John Haslegrave , Mate Puljiz

The difference between the speed of the actions of different processes is typically considered as an obstacle that makes the achievement of cooperative goals more difficult. In this work, we aim to highlight potential benefits of such…

分布式、并行与集群计算 · 计算机科学 2015-09-15 Ofer Feinerman , Amos Korman , Shay Kutten , Yoav Rodeh

Two mobile agents, starting from different nodes of an unknown network, have to meet at the same node. Agents move in synchronous rounds using a deterministic algorithm. Each agent has a different label, which it can use in the execution of…

数据结构与算法 · 计算机科学 2018-12-10 Jérémie Chalopin , Yoann Dieudonné , Arnaud Labourel , Andrzej Pelc

We introduce a variant of the deterministic rendezvous problem for a pair of heterogeneous agents operating in an undirected graph, which differ in the time they require to traverse particular edges of the graph. Each agent knows the…

数据结构与算法 · 计算机科学 2014-06-10 Dariusz Dereniowski , Ralf Klasing , Adrian Kosowski , Łukasz Kuszner

Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses of agents may be…

计算几何 · 计算机科学 2015-05-14 Jurek Czyzowicz , David Ilcinkas , Arnaud Labourel , Andrzej Pelc

We investigate two fundamental problems in mobile computing: exploration and rendezvous, with two distinct mobile agents in an unknown graph. The agents may communicate by reading and writing information on whiteboards that are located at…

多智能体系统 · 计算机科学 2024-07-08 Romain Cosson

Two mobile agents represented by points freely moving in the plane and starting at two distinct positions, have to meet. The meeting, called rendezvous, occurs when agents are at distance at most $r$ of each other and never move after this…

数据结构与算法 · 计算机科学 2020-05-05 Sébastien Bouchard , Yoann Dieudonné , Andrzej Pelc , Franck Petit

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

组合数学 · 数学 2022-09-07 Pu Gao , Calum MacRury , Pawel Pralat

In the rendezvous problem, two computing entities (called \emph{agents}) located at different vertices in a graph have to meet at the same vertex. In this paper, we consider the synchronous \emph{neighborhood rendezvous problem}, where the…

分布式、并行与集群计算 · 计算机科学 2022-03-14 Ryota Eguchi , Naoki Kitamura , Taisuke Izumi

Two identical anonymous mobile agents have to meet at a node of the infinite oriented grid whose nodes are unlabeled. This problem is known as rendezvous. The agents execute the same deterministic algorithm. Time is divided into rounds, and…

分布式、并行与集群计算 · 计算机科学 2024-07-23 Younan Gao , Andrzej Pelc

We introduce the rendezvous game with adversaries. In this game, two players, {\sl Facilitator} and {\sl Disruptor}, play against each other on a graph. Facilitator has two agents, and Disruptor has a team of $k$ agents located in some…

离散数学 · 计算机科学 2021-03-12 Fedor V. Fomin , Petr A. Golovach , Dimitrios M. Thilikos

Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among $n$ discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at…

机器学习 · 统计学 2021-03-18 Jake Clarkson , Kyle Y. Lin , Kevin D. Glazebrook

Consider the following one player game. A deck containing $m$ copies of $n$ different card types is shuffled uniformly at random. Each round the player tries to guess the next card in the deck, and then the card is revealed and discarded.…

概率论 · 数学 2021-07-20 Sam Spiro
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