English

Faster Symmetric Rendezvous on Four or More Locations

Optimization and Control 2026-04-03 v1 Computer Science and Game Theory

Abstract

In the symmetric rendezvous problem two players follow the same (randomized) strategy to visit one of nn locations in each time step t=0,1,2,t=0,1,2,\dots. Their goal is to minimize the expected time until they visit the same location and thus meet. Anderson and Weber [J. Appl. Prob., 1990] proposed a strategy that operates in rounds of n1n-1 steps: a player either remains in one location for n1n-1 steps or visits the other n1n-1 locations in random order; the choice between these two options is made with a probability that depends only on nn. The strategy is known to be optimal for n=2n=2 and n=3n=3, and there is convincing evidence that it is not optimal for n=4n=4. We show that it is not optimal for any n4n\geq 4, by constructing a strategy with a smaller expected meeting time.

Keywords

Cite

@article{arxiv.2604.02058,
  title  = {Faster Symmetric Rendezvous on Four or More Locations},
  author = {Javier Cembrano and Felix Fischer and Max Klimm},
  journal= {arXiv preprint arXiv:2604.02058},
  year   = {2026}
}
R2 v1 2026-07-01T11:51:02.585Z