Faster Symmetric Rendezvous on Four or More Locations
Optimization and Control
2026-04-03 v1 Computer Science and Game Theory
Abstract
In the symmetric rendezvous problem two players follow the same (randomized) strategy to visit one of locations in each time step . Their goal is to minimize the expected time until they visit the same location and thus meet. Anderson and Weber [J. Appl. Prob., 1990] proposed a strategy that operates in rounds of steps: a player either remains in one location for steps or visits the other locations in random order; the choice between these two options is made with a probability that depends only on . The strategy is known to be optimal for and , and there is convincing evidence that it is not optimal for . We show that it is not optimal for any , by constructing a strategy with a smaller expected meeting time.
Cite
@article{arxiv.2604.02058,
title = {Faster Symmetric Rendezvous on Four or More Locations},
author = {Javier Cembrano and Felix Fischer and Max Klimm},
journal= {arXiv preprint arXiv:2604.02058},
year = {2026}
}