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This paper studied the change of vigilance based on stimulus coming consecutively using the computerized version of the Mackworth Clock Test run from PsyToolkit website. 7 participants (16.57 +/-1 years old, 2 males), performed 10…

神经元与认知 · 定量生物学 2019-12-11 Ipek Ustun , Ege Ozer , Erim Habib , Burcin Tatliesme , Ata Akin

We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications. We discuss the limitations arising from limited visual…

人机交互 · 计算机科学 2018-02-05 Jens Grubert , Lukas Witzani , Eyal Ofek , Michel Pahud , Matthias Kranz , Per Ola Kristensson

Working memory involves the temporary retention of information over short periods. It is a critical cognitive function that enables humans to perform various online processing tasks, such as dialing a phone number, recalling misplaced…

人机交互 · 计算机科学 2025-04-29 Indrajeet Ghosh , Kasthuri Jayarajah , Nicholas Waytowich , Nirmalya Roy

Tracking moving objects is a critical skill for many everyday tasks, such as crossing a busy street, driving a car or catching a ball. Attention is a key cognitive function that supports object tracking; however, our understanding of the…

Prospective memory (PM), defining the currently conceived intention of a future action, is crucial for daily functioning, particularly in aging populations. This study develops and validates a virtual reality prospective memory training…

人机交互 · 计算机科学 2024-12-09 Satoshi Fukumori , Kayoko Miura , Ayako Takamori , Sadao Otsuka

The effectiveness of simple sensory cues for retraining gait have been demonstrated, yet the feasibility of humanoid avatars for entrainment have yet to be investigated. Here, we describe the development of a novel method of visually cued…

人机交互 · 计算机科学 2019-06-25 Omar Khan , Imran Ahmed , Joshua Cottingham , Musa Rahhal , Theodoros N Arvanitis , Mark Elliott

While Virtual Reality (VR) is increasingly employed for stress management, most applications rely heavily on audio-visual stimuli and overlook the therapeutic potential of squeezing engagement. To address this gap, we introduce VR Calm…

人机交互 · 计算机科学 2026-02-06 He Zhang , Xinyang Li , Xingyu Zhou , Xinyi Fu

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

人机交互 · 计算机科学 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers

Watching Autonomous Sensory Meridian Response (ASMR) videos is a popular approach to support mental well-being, as the triggered ASMR tingling sensation supports de-stressing and regulating emotions. Therefore, there is increasing research…

人机交互 · 计算机科学 2024-04-22 Danyang Peng , Tanner Person , Ximing Shen , Yun Suen Pai , Giulia Barbareschi , Shengyin Li , Kouta Minamizawa

Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness. Traditional measurements have been conducted using questionnaires, which exhibit…

Virtual Reality (VR) users often experience postural instability, i.e., balance problems, which could be a major barrier to universal usability and accessibility for all, especially for persons with balance impairments. Prior research has…

人机交互 · 计算机科学 2022-02-11 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Mindfulness practice has many mental and physical well-being benefits. With the increased popularity of live stream technologies and the impact of COVID-19, many people have turned to live stream tools to participate in online meditation…

人机交互 · 计算机科学 2024-02-22 Jingjin Li , Jiajing Guo , Gilly Leshed

In everyday life, physical effort is often minimized and convenience is prioritized, making it difficult for many people to sustain light exercise and stretching despite well-known long-term benefits. This challenge often arises not from…

Virtual reality (VR) allows users to see and manipulate virtual scenes and items through input devices, like head-mounted displays. In this study, the effects of button size, spacing, and depth on the usability of virtual buttons in VR…

人机交互 · 计算机科学 2018-09-18 Kyudong Park , Dohyeon Kim , Sung H. Han

Extended reality (XR) technologies-encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) are transforming cognitive assessment and training by offering immersive, interactive environments that simulate real-world…

人机交互 · 计算机科学 2025-01-15 Palmira Victoria González-Erena , Sara Fernández-Guinea , Panagiotis Kourtesis

This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…

人机交互 · 计算机科学 2024-04-25 Daniel E. Killough

Over the last decade, e-learning has revolutionized how students learn by providing them access to quality education whenever and wherever they want. However, students often get distracted because of various reasons, which affect the…

计算机视觉与模式识别 · 计算机科学 2021-11-30 Rahul RK , Shanthakumar S , Vykunth P , Sairamnath K

Virtual and mixed reality (VR, MR) technologies offer a powerful solution for on-the-ground flight training curricula. While these technologies offer safer and cheaper instructional programs, it is still unclear how they impact neuronal…

神经元与认知 · 定量生物学 2023-12-06 Víctor Manuel Hidalgo , Carlos Andrés Bazaes , Juan-Carlos Letelier

Mental health and psychological distress are rising in adults, showing the importance of wellbeing promotion, support, and technique practice that is effective and accessible. Interactive social robots have been tested to deliver health…

机器人学 · 计算机科学 2023-08-15 Nicole Robinson , Jennifer Connolly , Gavin Suddrey , David J. Kavanagh

Nonverbal communication, in particular eye contact, is a critical element of the music classroom, shown to keep students on task, coordinate musical flow, and communicate improvisational ideas. Unfortunately, this nonverbal aspect to…

人机交互 · 计算机科学 2021-05-24 Ross Greer , Shlomo Dubnov