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An augmented reality (AR) environment includes a set of digital elements with which the users interact while performing certain tasks. Recent AR head-mounted displays allow users to select how these elements are presented. However, few…

人机交互 · 计算机科学 2021-06-29 Yalda Ghasemi , Ankit Singh , Myunghee Kim , Andrew Johnson , Heejin Jeong

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

人机交互 · 计算机科学 2020-02-19 René Peinl , Tobias Wirth

A nationally representative study of video game play among adolescents in the United States showed that 97% of adolescents aged 12 to 17 years play computer, web, and portable (or console) video games (Lenhart et al., 2008). We hypothesized…

计算机与社会 · 计算机科学 2015-04-08 Mohnish Chakravarti , Arati Chakravarti

Humans share a strong tendency to memorize/forget some of the visual information they encounter. This paper focuses on providing computational models for the prediction of the intrinsic memorability of visual content. To address this new…

计算机视觉与模式识别 · 计算机科学 2024-02-28 Romain Cohendet , Claire-Hélène Demarty , Ngoc Q. K. Duong , Martin Engilberge

Mindfulness training is widely recognized for its benefits in reducing depression, anxiety, and loneliness. With the rise of smartphone-based mindfulness apps, digital meditation has become more accessible, but sustaining long-term user…

Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of the users. The Simulator Sickness Questionnaire (SSQ), and its variant, the Virtual Reality Sickness Questionnaire (VRSQ) are two…

人机交互 · 计算机科学 2023-01-31 Panagiotis Kourtesis , Josie Linnell , Rayaan Amir , Ferran Argelaguet , Sarah E. MacPherson

Reminiscence activities, which involve recalling and sharing past experiences, have proven beneficial for improving cognitive function, mood, and overall well-being. However, urbanization has led to the disappearance of familiar…

人机交互 · 计算机科学 2025-09-09 Ruohao Li , Jiawei Li , Jia Sun , Zhiqing Wu , Zisu Li , Ziyan Wang , Ge Lin Kan , Mingming Fan

Physical activity is a modifiable lifestyle factor with potential to support cognitive resilience. However, the association of moderate-to-vigorous physical activity (MVPA) intensity, and timing, with cognitive function and region-specific…

神经元与认知 · 定量生物学 2025-09-10 Wasif Khan , Lin Gu , Noah Hammarlund , Lei Xing , Joshua K. Wong , Ruogu Fang

Adults with Attention Deficit Hyperactivity Disorder (ADHD) experience challenges sustaining attention in the workplace. Body doubling, the concept of working alongside another person, has been proposed as a productivity aid for ADHD and…

人机交互 · 计算机科学 2025-09-16 Zinat Ara , Imtiaz Bin Rahim , Puqi Zhou , Liuchuan Yu , Behzad Esmaeili , Lap-Fai Yu , Sungsoo Ray Hong

The well-being and productivity of IT workers are crucial for both individual success and the overall prosperity of the organisations they serve. This study proposes mindfulness to alleviate stress and improve mental well-being for IT…

软件工程 · 计算机科学 2024-05-24 Cristina Martinez Montes , Fredrik Sjögren , Adam Klevfors , Birgit Penzenstadler

Virtual Reality (VR) becomes accessible to mimic a "real-like" world now. People who have a VR experience usually can be impressed by the immersive feeling, they might consider themselves are actually existed in the VR space.…

人机交互 · 计算机科学 2017-07-12 Peikun Xiong , Chen Sun , Dongsheng Cai

Chronic tension in the upper trapezius (UT), often caused by poor ergonomics, prolonged posture, or psychological stress, contributes to musculoskeletal discomfort, headaches, and impaired interoceptive awareness. Although surface…

Neurodivergent individuals, particularly those with Autism and Attention Deficit Hyperactivity Disorder (ADHD), frequently experience anxiety, panic attacks, meltdowns, and emotional dysregulation due to societal pressures and inadequate…

人机交互 · 计算机科学 2025-08-27 Kinga Skiers , Yun Suen Pai , Marina Nakagawa , Kouta Minamizawa , Giulia Barbareschi

Virtual Reality (VR) is increasingly being used to support workplace well-being, but many interventions focus narrowly on a single activity or goal. Our work explores how VR can meet the diverse physical and mental needs of knowledge…

人机交互 · 计算机科学 2025-10-06 Sophia Ppali , Haris Psallidopoulos , Marios Constantinides , Fotis Liarokapis

Despite the value of VR (Virtual Reality) for educational purposes, the instructional power of VR in Biology Laboratory education remains under-explored. Laboratory lectures can be challenging due to students' low motivation to learn…

人机交互 · 计算机科学 2023-04-20 Fei Xue , Rongchen Guo , Siyuan Yao , Luxin Wang , Kwan-Liu Ma

Mindfulness-based interventions have proven its efficacy in treating post-traumatic stress disorder (PTSD), but the underlying neurobiological mechanism is unknown. To determine the neurobiological mechanism of action of mindfulness-based…

神经元与认知 · 定量生物学 2020-10-14 Seung Suk Kang , Ph. D. , Scott R. Sponheim , Ph. D. , Kelvin O. Lim , M. D

Recent research indicates that most post-secondary students in North America "felt overwhelming anxiety" in the past few years, negatively affecting well-being and academic performance. Further research revealed that other emotions, biases,…

人机交互 · 计算机科学 2023-03-22 Dan Hawes , Ali Arya

Dental anxiety is prevalent among children, often leading to missed treatment and potential negative effects on their mental well-being. While several interventions (e.g., pharmacological and psychotherapeutic techniques) have been…

人机交互 · 计算机科学 2025-10-14 Yaxuan Mao , Yanheng Li , Duo Gong , Pengcheng An , Yuhan Luo

Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its…

物理教育 · 物理学 2020-05-18 J. Madden , S. Pandita , J. P. Schuldt , B. Kim , A. S. Won , N. G. Holmes

Biological agents have adopted the principle of attention to limit the rate of incoming information from the environment. One question that arises is if an artificial agent has access to only a limited view of its surroundings, how can it…

人工智能 · 计算机科学 2021-03-12 Himanshu Sahni , Charles Isbell
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