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相关论文: A Short Virtual Reality Mindfulness Meditation Tra…

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Mindfulness can be defined as increased awareness of and sustained attentiveness to the present moment. Recently, there has been a growing interest in the applications of mindfulness for empirical research in wellbeing and the use of…

人机交互 · 计算机科学 2021-05-25 Caglar Yildirim , Tara OGrady

In this research, we are concerned with the applicability of virtual reality-based attention training as a tool for stress management. Mental stress is a worldwide challenge that is still far from being fully managed. This has maintained a…

信号处理 · 电气工程与系统科学 2023-12-12 Rojaina Mahmoud , Mona Mamdouh , Omneya Attallah , Ahmad Al-Kabbany

Meditation, or mindfulness, is widely used to improve mental health. With the emergence of Virtual Reality technology, many studies have provided evidence that meditation with VR can bring health benefits. However, to our knowledge, there…

人机交互 · 计算机科学 2022-09-30 Xian Wang , Xiaoyu Mo , Mingming Fan , Lik-Hang Lee , Bertram E. Shi , Pan Hui

This study investigates the effectiveness of a Virtual Reality (VR)-based training program in improving body awareness among children with Attention Deficit Hyperactivity Disorder (ADHD). Utilizing a quasi-experimental design, the research…

人机交互 · 计算机科学 2026-02-24 Aya Abdelnaem El-Basha , Ebtsam ELSayed Mahmoud ELSayes , Ahmad Al-Kabbany

Meta Quest Store: https://www.meta.com/experiences/stanford-mri-simulator/8205539289482347/ Magnetic Resonance Imaging (MRI) can be a stressful experience for pediatric patients due to the loud acoustic environment, enclosed scanner bore,…

人机交互 · 计算机科学 2025-08-27 Yue Yang , Mengyao Guo , Yuxuan Wu , Wally Niu , Emmanuel A Corona , Bruce Daniel , Christoph Leuze , Fred Baik

In our lives, we encounter various stressors that may cause negative mental and bodily reactions to make us feel frustrated, angry, or irritated. Effective methods to manage or reduce stress and anxiety are essential for a healthy life, and…

人机交互 · 计算机科学 2023-08-29 Dongyun Han , Donghoon Kim , Kangsoo Kim , Isaac Cho

Concentration is significant for maximizing potential in any activity. However, traditional methods to improve it often lack direct and natural feedback. We propose an innovative and inspiring VR system to experience and improve…

人机交互 · 计算机科学 2024-09-02 Hirosuke Asahi , Ryoma Sonoyama , Chihiro Shoda , Nanami Kotani

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

人机交互 · 计算机科学 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

Extended exposure to virtual reality environments can induce motion sickness, often referred to as cybersickness, which may lead to physiological stress responses and impaired cognitive performance. This study investigates the aftereffects…

人机交互 · 计算机科学 2026-02-03 Daniel Zielasko , Ben Rehling , Bernadette von Dawans , Gregor Domes

We present the Virtual Human Benchmark (VHB) game to evaluate and improve physical and cognitive acuity. VHB simulates in 3D the BATAK lightboard game, which is designed to improve physical reaction and hand-eye coordination, on the…

人机交互 · 计算机科学 2023-08-04 Blooma John , Ramanathan Subramanian , Jayan Chirayath Kurian

Research suggests that the duration of a VR session modulates the presence and intensity of VRISE, but there are no suggestions regarding the appropriate maximum duration of VR sessions. The implementation of high-end VR HMDs in conjunction…

人机交互 · 计算机科学 2021-01-21 Panagiotis Kourtesis , Simona Collina , Leonidas A. A. Doumas , Sarah E. MacPherson

Mindfulness meditation has been proven to be effective in treating a range of mental and physical conditions. Mindful Art is a type of mindfulness meditation that comprises sessions of drawing, painting and sculpturing with mindfulness for…

人机交互 · 计算机科学 2023-08-25 Koonlin Eunice Chan , Joy Bose

As cognitive interventions for older adults evolve, modern technologies are increasingly integrated into their development. This study investigates the efficacy of augmented reality (AR)-based physical-cognitive training using an…

Cognitive load, which varies across individuals, can significantly affect focus and memory performance.This study explores the integration of Virtual Reality (VR) with memory palace techniques, aiming to optimize VR environments tailored to…

人机交互 · 计算机科学 2025-06-04 Zhengyang Li , Hailin Deng

VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that VR can support some knowledge worker tasks. However, only a few studies have explored the effects of prolonged use of VR…

The decline of cognitive inhibition significantly impacts older adults' quality of life and well-being, making it a vital public health problem in today's aging society. Previous research has demonstrated that Virtual reality (VR) exergames…

人机交互 · 计算机科学 2024-03-11 Qiuxin Du , Zhen Song , Haiyan Jiang , Xiaoying Wei , Dongdong Weng , Mingming Fan

Cybersickness is a serious usability problem in virtual reality. Postural (or balance) instability theory has emerged as one of the major hypotheses for the cause of cybersickness. In this paper, we conducted a two-week-long experiment to…

人机交互 · 计算机科学 2024-04-16 Seonghoon Kang , Yechan Yang , Gerard Jounghyun Kim , Hanseob Kim

Neurodevelopmental disorders (NDD), encompassing conditions like Intellectual Disability, Attention Deficit Hyperactivity Disorder, and Autism Spectrum Disorder, present challenges across various cognitive capacities. Attention deficits are…

Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users' heads and hands. To become a serious alternative to…

人机交互 · 计算机科学 2024-03-08 Sebastian Cmentowski , Sukran Karaosmanoglu , Lennart Nacke , Frank Steinicke , Jens Krüger

Background: Visuospatial neglect (VSN) affects spatial awareness, leading to functional and motor challenges. This case study explores virtual reality (VR) as a potential complementary tool for VSN rehabilitation. Objective: Specifically,…

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