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Acupuncture is a widely adopted medical practice that involves inserting thin needles into specific points on the body to alleviate pain and treat various health conditions. Current learning practices heavily rely on 2D atlases and practice…

人机交互 · 计算机科学 2024-07-04 Menghe Zhang , Chen Chen , Matin Yarmand , Anish Rajeshkumar , Nadir Weibel

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…

The objective of this paper is to present a Mixed Reality System (MRS) for rehabilitation of the upper limb after stroke. The system answers the following challenges: (i) increase motivation of patients by making the training a personalized…

人机交互 · 计算机科学 2010-11-09 Ines Di Loreto Ines , Abdelkader Gouaïch

Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the…

图形学 · 计算机科学 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vezien , Patrick Bourdot

When humans perform a task, such as playing a game, they selectively pay attention to certain parts of the visual input, gathering relevant information and sequentially combining it to build a representation from the sensory data. In this…

人工智能 · 计算机科学 2018-07-26 Khimya Khetarpal , Doina Precup

Attention is a powerful concept in computer vision. End-to-end networks that learn to focus selectively on regions of an image or video often perform strongly. However, other image regions, while not necessarily containing the signal of…

图像与视频处理 · 电气工程与系统科学 2020-10-16 Ewa Nowara , Daniel McDuff , Ashok Veeraraghavan

Recent advances in computer vision have made it possible to automatically assess from videos the manipulation skills of humans in performing a task, which breeds many important applications in domains such as health rehabilitation and…

计算机视觉与模式识别 · 计算机科学 2019-04-11 Zhenqiang Li , Yifei Huang , Minjie Cai , Yoichi Sato

We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at…

物理教育 · 物理学 2015-05-14 D. McGrath , M. Wegener , T. J. McIntyre , C. M. Savage , M. Williamson

Social robots are starting to become incorporated into daily lives by assisting in the promotion of physical and mental wellbeing. This paper investigates the use of social robots for delivering mindfulness sessions. We created a…

人机交互 · 计算机科学 2020-06-12 Indu P. Bodala , Nikhil Churamani , Hatice Gunes

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

人机交互 · 计算机科学 2022-11-24 Hong Gao

In immersive Virtual Reality (VR), your brain can trick you into believing that your virtual hands are your real hands. Manipulating the representation of the body, namely the avatar, is a potentially powerful tool for the design of…

人机交互 · 计算机科学 2020-07-28 Tugce Akkoc , Emre Ugur , Inci Ayhan

Augmented reality (AR) overlays digital content onto the reality. In AR system, correct and precise estimations of user's visual fixations and head movements can enhance the quality of experience by allocating more computation resources on…

图像与视频处理 · 电气工程与系统科学 2020-07-21 Yucheng Zhu , Xiongkuo Min , DanDan Zhu , Ke Gu , Jiantao Zhou , Guangtao Zhai , Xiaokang Yang , Wenjun Zhang

There is inadequate attention to using mobile Augmented Reality (AR) in fitness, despite mobile AR being easy to use, requiring no extra cost, and can be a powerful learning tool. In this work, we present a mobile AR application that can…

人机交互 · 计算机科学 2022-09-07 Jamie Burns , Wenge Xu , Ian Williams , Irfan Khawaja

Immersive virtual reality (VR) is a promising tool for stress reduction and relaxation, traditionally relying on visual and auditory stimuli. This study examines the role of olfactory stimuli in enhancing these effects, using a randomized…

In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user head trajectories in a reproducible manner. We conduct a…

This study used eye-tracking to capture the students' visual attention while taking the test of understanding graphs in kinematics (TUG-K). A total of N = 115 upper-secondary-level students from Germany and Switzerland took the 26-item…

In virtual reality (VR) games, playability and immersion levels are important because they affect gameplay, enjoyment, and performance. However, they can be adversely affected by VR sickness (VRS) symptoms. VRS can be minimized by…

人机交互 · 计算机科学 2021-07-20 Diego Monteiro , Hao Chen , Hai-Ning Liang , Huawei Tu , Henry Dub

We study the performance of brain computer interface (BCI) system in a virtual reality (VR) environment and compare it to 2D regular displays. First, we design a headset that consists of three components: a wearable electroencephalography…

人机交互 · 计算机科学 2020-06-19 Reza Abbasi-Asl , Mohammad Keshavarzi , Dorian Yao Chan

Mindfulness has become increasingly popular as a method for building resilience against stress in both clinical and healthy populations. This study sought to investigate the effects of mindfulness training on perceived levels of stress and…

神经元与认知 · 定量生物学 2017-08-29 Gwyneth Wesley Rolph

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

人机交互 · 计算机科学 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki