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Mobile learning (mLearning) is the cutting-edge learning platform to really gain traction, driven mostly by the huge uptake in smartphones and their ever increasing uses within the educational society. Education has long benefitted from the…
Twenty-First Century Education is a design of instructional culture that empowers learner-centered through the philosophy of "Less teaching but more learning". Due to the development of technology enhance learning in developing countries…
Albeit existing evidence about the impact of AI-based adaptive learning platforms, their scaled adoption in schools is slow at best. In addition, AI tools adopted in schools may not always be the considered and studied products of the…
Social robots are emerging as learning companions for children, and research shows that they facilitate the development of interest and learning even through brief interactions. However, little is known about how such technologies might…
Background: A growing amount of software is available to children today. Children use both software that has been explicitly developed for them and software for general users. While they obtain clear benefits from software, such as access…
Advancement in information system leads organizations to apply e-learning system to train their employees in order to enhance its performance. In this respect, applying web based training will enable the organization to train their…
Mobile learning (m-Learning) is considered to be one of the fastest growing learning platforms. The immense interest in m-Learning is attributed to the incredible rate of growth of mobile technology and its proliferation into every aspect…
Internationalization of the higher education has created the so-called borderless university, which provides better opportunities for learning and increases the human and social sustainability. eLearning systems are a special kind of…
Rapid development of Internet and information technologies has gifted us with a new and diverse mode of learning known as e-learning. In the current era, e-learning has made rapid, influential, universal, interactive, vibrant, and economic…
This research full paper investigates the factors influencing computing educators' adoption of project-based learning (PjBL) in software engineering and computing curricula. Recognized as a student-centered pedagogical approach, PjBL has…
This work examines the sociotechnical factors that influence the adoption and usage of intelligent tutoring systems in self-directed learning contexts, focusing specifically on adult learners. The study is divided into two parts. First, we…
Younger generations are growing up in a world increasingly shaped by intelligent technologies, making early AI literacy crucial for developing the skills to critically understand and navigate them. However, education in this field often…
Education is a major force for economic and social wellbeing. Despite high aspirations, education at all levels can be expensive and ineffective. Three Grand Challenges are identified: (1) enable people to learn orders of magnitude more…
With rapid technological advancements, mobile learning (m-Learning) offers incredible opportunities, especially in the area of higher education. However, while interest in this area has been significant and several pilot studies have been…
This report explores the potential implications of rapidly integrating Artificial Intelligence (AI) applications into children's environments. The introduction of AI in our daily lives necessitates scrutiny considering the significant role…
Entrepreneurship education equips students to transform innovative ideas into actionable entrepreneurship plans, yet traditional approaches often struggle to provide the personalized guidance and practical alignment needed for success.…
The phenomenon of the use of a mobile learning (m-Learning) platform in educational institutions is slowly gaining momentum. While this can be taken as an encouraging sign, the perplexing part is that the fervor with which mobile phones…
Emphasizing problem formulation in AI literacy activities with children is vital, yet we lack empirical studies on their structure and affordances. We propose that participatory design involving teachable machines facilitates problem…
It is essential for startups to quickly experiment business ideas by building tangible prototypes and collecting user feedback on them. As prototyping is an inevitable part of learning for early stage software startups, how fast startups…
The increasing integration of AI tools in education has led prior research to explore their impact on learning processes. Nevertheless, most existing studies focus on higher education and conventional instructional contexts, leaving open…