相关论文: How Bad is the Freedom to Flood-It?
We consider the complexity of problems related to the combinatorial game Free-Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. Our main result is that computing…
The problem of determining the number of "flooding operations" required to make a given coloured graph monochromatic in the one-player combinatorial game Flood-It has been studied extensively from an algorithmic point of view, but basic…
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n by n board of tiles where each tile is allocated one of c colours. The goal is to make the colours of all tiles…
Inspired by the eponymous hobby, we introduce Miniature Painting as the computational problem to paint a given graph $G=(V,E)$ according to a prescribed template $t \colon V \rightarrow C$, which assigns colors $C$ to the vertices of $G$.…
We consider the complexity of problems related to the combinatorial game Free-Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. Although computing the minimum…
We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required…
We study a discrete diffusion process introduced in some combinatorial games called FLOODIT and MADVIRUS that can be played online and whose computational complexity has been recently studied by Arthur et al (FUN'2010). The flooding…
The flooding games, which are called Flood-It, Mad Virus, or HoneyBee, are a kind of coloring games and they have been becoming popular online. In these games, each player colors one specified cell in his/her turn, and all connected…
Solitaire {\sc Flood-it}, or {\sc Honey-Bee}, is a game played on a colored graph. The player resides in a source vertex. Originally his territory is the maximal connected, monochromatic subgraph that contains the source. A move consists of…
The flood polynomial of a simple finite graph is a weight generating function that counts all flooding cascade sets of the graph. The flood polynomial is inspired by the water mechanics in the video game Minecraft. We give necessary…
Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku, Candy Crush, and Flood-It. A common theme among these widely played games is that their generalized…
A hole is an induced cycle with at least four vertices. A hole is even if its number of vertices is even. Given a set L of graphs, a graph G is L-free if G does not contain any graph in L as an induced subgraph. Currently, the following two…
We study a new variant of graph coloring by adding a connectivity constraint. A path in a vertex-colored graph is called conflict-free if there is a color that appears exactly once on its vertices. A connected graph $G$ is said to be…
We study a graph coloring problem that is otherwise easy but becomes quite non-trivial in the one-pass streaming model. In contrast to previous graph coloring problems in streaming that try to find an assignment of colors to vertices, our…
Edge-coloring problems with forbidden patterns are decision problems asking to find an edge-coloring of the input graph which avoids a homomorphism from a fixed forbidden family of edge-colored graphs. In the precolored version of these…
Inspired by notorious combinatorial optimization problems on graphs, in this paper we consider a series of related problems defined using a metric space and topology determined by a graph. Particularly, we present the Independent Set,…
Many combinatorial problems can be formulated as "Can I transform configuration 1 into configuration 2, if certain transformations only are allowed?". An example of such a question is: given two k-colourings of a graph, can I transform the…
This paper deals with the complexity of some natural graph problems when parametrized by {measures that are restrictions of} clique-width, such as modular-width and neighborhood diversity. The main contribution of this paper is to introduce…
Consider a graph whose vertices are colored in one of two colors, say black or white. A white vertex is called integrated if it has at least as many black neighbors as white neighbors, and similarly for a black vertex. The coloring as a…
NP-complete problems should be hard on some instances but those may be extremely rare. On generic instances many such problems, especially related to random graphs, have been proven easy. We show the intractability of random instances of a…