中文
相关论文

相关论文: MiBoard: A Digital Game from a Physical World

200 篇论文

Reinforcement learning (RL) methods have been actively applied in the field of robotics, allowing the system itself to find a solution for a task otherwise requiring a complex decision-making algorithm. In this paper, we present a novel…

人机交互 · 计算机科学 2021-08-04 Ekaterina Karmanova , Valerii Serpiva , Stepan Perminov , Aleksey Fedoseev , Dzmitry Tsetserukou

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

物理教育 · 物理学 2024-09-20 Mehrasa Alizadeh

The increasing availability of digital tools for education offers significant opportunities to enhance teaching practices and student engagement. This study presents a structured categorization of online educational tools based on their…

物理教育 · 物理学 2025-06-23 Marina Babayeva

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in AI ethics literacy have developed curriculum and classroom activities that engage learners in…

计算机与社会 · 计算机科学 2023-05-30 Safinah Ali , Vishesh Kumar , Cynthia Breazeal

This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer…

人机交互 · 计算机科学 2016-04-22 Jenna Gavin , Ben Kenobi , Andy M. Connor

This thesis explores the use of a General Game System (GGS) to support the automatic expansion of game boards in boardless games. Traditional implementations of such games often rely on oversized static boards defined from the start, even…

人工智能 · 计算机科学 2026-01-23 Clémentine Sacré

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…

人工智能 · 计算机科学 2025-10-09 Ksenija Lace , Marite Kirikova

Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…

计算机与社会 · 计算机科学 2019-03-08 Matt Dixon , Nalin Asanka Gamagedara Arachchilage , James Nicholson

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

机器学习 · 计算机科学 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

IoT is a fundamental enabling technology for creating smart spaces, which can assist the effective face-to-face and online education systems. The transition to smart education (integrating IoT and AI into the education system) is appealing,…

计算机与社会 · 计算机科学 2023-07-27 Afzal Badshah , Anwar Ghani , Ali Daud , Ateeqa Jalal , Muhammad Bilal , Jon Crowcroft

Vocabulary acquisition in early education often relies on rote memorization and passive screen-based tools, which can fail to engage students kinesthetically and collaboratively. This paper introduces Vocabuild, an augmented tangible…

人机交互 · 计算机科学 2025-09-16 Siying Hu , Zhenhao Zhang

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

神经与进化计算 · 计算机科学 2014-06-03 Zahid Halim

Physical skill acquisition, from sports techniques to surgical procedures, requires instruction and feedback. In the absence of a human expert, Physical Task Guidance (PTG) systems can offer a promising alternative. These systems integrate…

人机交互 · 计算机科学 2025-04-29 Arthur Caetano , Alejandro Aponte , Misha Sra

Imitation Learning is a promising area of active research. Over the last 30 years, Imitation Learning has advanced significantly and been used to solve difficult tasks ranging from Autonomous Driving to playing Atari games. In the course of…

机器学习 · 计算机科学 2020-01-09 Nishanth Kumar

We propose the following question: what game-like interactive system would provide a good environment for measuring the impact and success of a co-creative, cooperative agent? Creativity is often formulated in terms of novelty, value,…

人工智能 · 计算机科学 2018-09-27 Rodrigo Canaan , Stefan Menzel , Julian Togelius , Andy Nealen

Modern educational environments increasingly rely on digital platforms to facilitate interaction between students and educators. Discord has emerged as a popular communication platform in academic settings, offering a combination of…

人机交互 · 计算机科学 2026-01-30 Mihail Atanasov , Santiago Berrezueta-Guzman , Stefan Wagner

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

软件工程 · 计算机科学 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo

Currently, the development of computer games has shown a tremendous surge. The ease and speed of internet access today have also influenced the development of computer games, especially computer games that are played online. Internet…

人工智能 · 计算机科学 2021-10-25 Rian Adam Rajagede , Galang Prihadi Mahardhika

This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the…

机器人学 · 计算机科学 2022-02-16 Boling Yang , Golnaz Habibi , Patrick E. Lancaster , Byron Boots , Joshua R. Smith

Spreadsheets are one of the most widely used tools for end users. As a result, spreadsheets such as Excel are now included in many curricula. However, digital solutions for assessing spreadsheet assignments are still scarce in the teaching…

‹ 上一页 1 8 9 10 下一页 ›