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Millions of learners worldwide are now using intelligent tutoring systems (ITSs). At their core, ITSs rely on machine learning algorithms to track each user's changing performance level over time to provide personalized instruction.…

机器学习 · 计算机科学 2022-02-09 Robin Schmucker , Tom M. Mitchell

In this paper we revisit some classic board games like Pachisi or the Game of Gosse. The main contribution of the paper is to design and add some functionalities to the games in order to transform them in serious games, that is, in games…

计算机与社会 · 计算机科学 2017-02-15 Luis Alvarez , Pablo G. Tahoces , Emilio Macías-Conde

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…

人机交互 · 计算机科学 2017-08-22 Anna Iurchenko

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

人机交互 · 计算机科学 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…

计算机与社会 · 计算机科学 2018-10-24 Michał Okulewicz , Weronika Aniper , Bartłomiej Dach , Piotr Filarski , Piotr Jenczyk , Julita Ołtusek

Developments in information and communication technologies have been greatly influential on the practices in all fields, and education is not an exception to this. To illustrate with, computers were first used in computer assisted education…

人机交互 · 计算机科学 2017-04-07 Aslihan Tufekci , Kamuran Samanci , Utku Kose

This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper also argues and that…

人机交互 · 计算机科学 2016-04-21 Jenna Gavin , Andy M. Connor

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

人机交互 · 计算机科学 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Mobile Learning (M-Learning) is an emerging discipline in the area of education and educational technology. So researchers are trying to optimize and expanding its application in the field of education. The aim of this paper is to…

计算机与社会 · 计算机科学 2013-04-18 Hossein Movafegh Ghadirli , Maryam Rastgarpour

Mathematical reasoning with algebraic and graphical representations is essential for success in physics courses. Many problems require students to fluently move between algebraic and graphical representations. We developed a freely…

Startups seek to create highly scalable business models. For startups, growth is thus vital. Growth hacking is a marketing strategy advocated by various startup practitioner experts. It focuses on using low cost practices while utilizing…

The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

物理教育 · 物理学 2024-07-24 Alberto Pacheco

Online meetings have become an integral part of daily life, but prolonged screen time poses significant health risks. While various interventions address sedentary lifestyles, few focus on mitigating sedentary behavior during online…

人机交互 · 计算机科学 2025-02-20 Jiaqi Jiang , Shanghao Li , Xian Li , Yingxin Xu , Jian Zhao , Pengcheng An

Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…

人机交互 · 计算机科学 2019-08-02 Georg Regal , David Sellitsch , Elke Mattheiss , Manfred Tscheligi

The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player…

多媒体 · 计算机科学 2022-10-14 Yakun Huang , Xiuquan Qiao , Haowen Wang , Xiang Su , Schahram Dustdar , Ping Zhang

Cities are becoming very congested. There is a need to reduce the number of private cars on the roads, by maximising the potential for local public transport. With the increasing awareness of transport that is sustainable in the sense of…

人机交互 · 计算机科学 2020-07-07 Bruno Cardoso , Miguel Ribeiro , Catia Prandi , Nuno Nunes

This work stages Foosball as a versatile platform for advancing scientific research, particularly in the realm of robot learning. We present an automated Foosball table along with its corresponding simulated counterpart, showcasing a…

机器人学 · 计算机科学 2024-09-10 Janosch Moos , Cedric Derstroff , Niklas Schröder , Debora Clever

More and more learning apps like Duolingo are using some form of gamification (e.g., badges, points, and leaderboards) to enhance user learning. However, they are not always successful. Gamification misuse is a phenomenon that occurs when…

人机交互 · 计算机科学 2022-03-31 Reza Hadi Mogavi , Bingcan Guo , Yuanhao Zhang , Ehsan-Ul Haq , Pan Hui , Xiaojuan Ma

In recent years, there has been a growing application of mixed-initiative co-creative approaches in the creation of video games. The rapid advances in the capabilities of artificial intelligence (AI) systems further propel creative…

人机交互 · 计算机科学 2025-08-18 Solange Margarido , Licínio Roque , Penousal Machado , Pedro Martins

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

人工智能 · 计算机科学 2025-12-18 Stefan Edelkamp