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In this paper, we study a variant of hedonic games, called \textsc{Seat Arrangement}. The model is defined by a bijection from agents with preferences for each other to vertices in a graph $G$. The utility of an agent depends on the…

计算机科学与博弈论 · 计算机科学 2025-07-30 Hans L. Bodlaender , Tesshu Hanaka , Lars Jaffke , Hirotaka Ono , Yota Otachi , Tom C. van der Zanden

Covering and packing problems can be modeled as games to encapsulate interesting social and engineering settings. These games have a high Price of Anarchy in their natural formulation. However, existing research applicable to specific…

计算机科学与博弈论 · 计算机科学 2011-09-19 Maria-Florina Balcan , Sara Krehbiel , Georgios Piliouras , Jinwoo Shin

We consider a model of nomadic agents exploring and competing for time-varying location-specific resources, arising in crowdsourced transportation services, online communities, and in traditional location based economic activity. This model…

计算机科学与博弈论 · 计算机科学 2016-02-23 Pu Yang , Krishnamurthy Iyer , Peter Frazier

The airport game is a classical and well-known model of fair cost-sharing for a single facility among multiple agents. This paper extends it to the so-called assignment setting, that is, for multiple facilities and agents, each agent…

计算机科学与博弈论 · 计算机科学 2021-05-06 Yuki Amano , Ayumi Igarashi , Yasushi Kawase , Kazuhisa Makino , Hirotaka Ono

Understanding the dynamics of evolving social or infrastructure networks is a challenge in applied areas such as epidemiology, viral marketing, or urban planning. During the past decade, data has been collected on such networks but has yet…

社会与信息网络 · 计算机科学 2014-03-27 David Eisenstat , Claire Mathieu , Nicolas Schabanel

In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For…

计算机科学与博弈论 · 计算机科学 2008-10-28 Ulrik Brandes , Martin Hoefer , Bobo Nick

In this paper, a transmission-distribution systems flexibility market is introduced, in which system operators (SOs) jointly procure flexibility from different systems to meet their needs (balancing and congestion management) using a common…

计算机科学与博弈论 · 计算机科学 2021-11-29 Anibal Sanjab , Hélène Le Cadre , Yuting Mou

Our work is devoted to the metric facility location problem and addresses the selfish behavior of the players. It contributes to the line of work initiated by Procaccia and Tennenholtz [EC09] on approximate mechanism design without money.…

计算机科学与博弈论 · 计算机科学 2012-02-10 Nick Gravin , Dominik Scheder

We study coordination mechanisms for Scheduling Games (with unrelated machines). In these games, each job represents a player, who needs to choose a machine for its execution, and intends to complete earliest possible. Our goal is to design…

计算机科学与博弈论 · 计算机科学 2012-02-21 Johanne Cohen , Christoph Dürr , Nguyen Kim Thang

In Network games under cooperative framework, the position value is a link based allocation rule. It is obtained from the Shapley value of an associated cooperative game where the links of the network are considered players. The Shapley…

理论经济学 · 经济学 2023-08-08 Niharika Kakoty , Surajit Borkotokey , Rajnish Kumar , Abhijit Bora

This paper is devoted to the two-opposite-facility location games with a penalty whose amount depends on the distance between the two facilities to be opened by an authority. The two facilities are "opposite" in that one is popular and the…

计算机科学与博弈论 · 计算机科学 2018-06-25 Xujin Chen , Xiaodong Hu , Xiaohua Jia , Minming Li , Zhongzheng Tang , Chenhao Wang

Recent years have witnessed the rise of many successful e-commerce marketplace platforms like the Amazon marketplace, AirBnB, Uber/Lyft, and Upwork, where a central platform mediates economic transactions between buyers and sellers.…

计算机科学与博弈论 · 计算机科学 2018-03-01 Reza Alijani , Siddhartha Banerjee , Sreenivas Gollapudi , Kostas Kollias , Kamesh Munagala

We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has a…

计算机科学与博弈论 · 计算机科学 2013-07-19 G. Gottlob , G. Greco , F. Scarcello

Aloha games study the transmission probabilities of a group of non-cooperative users which share a channel to transmit via the slotted Aloha protocol. This paper extends the Aloha games to spatial reuse scenarios, and studies the system…

计算机科学与博弈论 · 计算机科学 2016-11-17 Jiangbin Lyu , Yong Huat Chew , Wai-Choong Wong

In this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and a player's payoff is the number of customers assigned to it.…

计算机科学与博弈论 · 计算机科学 2007-05-23 Christoph Durr , Nguyen Kim Thang

We study a network formation game where agents receive benefits by forming connections to other agents but also incur both direct and indirect costs from the formed connections. Specifically, once the agents have purchased their…

计算机科学与博弈论 · 计算机科学 2019-06-04 Yu Chen , Shahin Jabbari , Michael Kearns , Sanjeev Khanna , Jamie Morgenstern

Game theory has emerged as a fruitful paradigm for the design of networked multiagent systems. A fundamental component of this approach is the design of agents' utility functions so that their self-interested maximization results in a…

计算机科学与博弈论 · 计算机科学 2020-03-12 Dario Paccagnan , Rahul Chandan , Jason R. Marden

The computational characterization of game-theoretic solution concepts is a central topic in artificial intelligence, with the aim of developing computationally efficient tools for finding optimal ways to behave in strategic interactions.…

计算机科学与博弈论 · 计算机科学 2013-04-05 Nicola Gatti , Marco Rocco , Tuomas Sandholm

We study the trade-off between the Price of Anarchy (PoA) and the Price of Stability (PoS) in mechanism design, in the prototypical problem of unrelated machine scheduling. We give bounds on the space of feasible mechanisms with respect to…

计算机科学与博弈论 · 计算机科学 2021-02-25 Aris Filos-Ratsikas , Yiannis Giannakopoulos , Philip Lazos

In this paper, we study a truthful two-obnoxious-facility location problem, in which each agent has a private location in [0, 1] and a public optional preference over two obnoxious facilities, and there is a minimum distance constraint d…

计算机科学与博弈论 · 计算机科学 2025-08-12 Xiaojia Han , Wenjing Liu , Qizhi Fang