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A key question in cooperative game theory is that of coalitional stability, usually captured by the notion of the \emph{core}--the set of outcomes such that no subgroup of players has an incentive to deviate. However, some coalitional games…

计算机科学与博弈论 · 计算机科学 2010-10-21 Yoram Bachrach , Edith Elkind , Reshef Meir , Dmitrii Pasechnik , Michael Zuckerman , Joerg Rothe , Jeffrey S. Rosenschein

We investigate traffic routing both from the perspective of theory as well as real world data. First, we introduce a new type of games: $\theta$-free flow games. Here, commuters only consider, in their strategy sets, paths whose free-flow…

计算机科学与博弈论 · 计算机科学 2022-03-22 Francisco Benita , Vittorio Bilò , Barnabé Monnot , Georgios Piliouras , Cosimo Vinci

We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or…

计算机科学与博弈论 · 计算机科学 2015-07-27 George Christodoulou , Alkmini Sgouritsa

Today's multiagent systems have grown too complex to rely on centralized controllers, prompting increasing interest in the design of distributed algorithms. In this respect, game theory has emerged as a valuable tool to complement more…

系统与控制 · 计算机科学 2020-02-19 Rahul Chandan , Dario Paccagnan , Jason R. Marden

A basic lesson from game theory is that strategic behavior often renders the equilibrium outcome inefficient. The recent literature of information design -- a.k.a. signaling or persuasion -- looks to improve equilibria by providing…

计算机科学与博弈论 · 计算机科学 2020-09-29 James Nachbar , Haifeng Xu

We study strategic network formation games in which agents attempt to form (costly) links in order to maximize their network centrality. Our model derives from Jackson and Wolinsky's symmetric connection model, but allows for heterogeneity…

计算机科学与博弈论 · 计算机科学 2020-11-30 Gabriel Istrate , Cosmin Bonchiş

We present a deterministic polynomial-time algorithm for computing $d^{d+o(d)}$-approximate (pure) Nash equilibria in (proportional sharing) weighted congestion games with polynomial cost functions of degree at most $d$. This is an…

计算机科学与博弈论 · 计算机科学 2020-11-26 Yiannis Giannakopoulos , Georgy Noarov , Andreas S. Schulz

We study the extent to which decentralized cost-sharing protocols can achieve good price of anarchy (PoA) bounds in network cost-sharing games with $n$ agents. We focus on the model of resource-aware protocols, where the designer has prior…

计算机科学与博弈论 · 计算机科学 2020-07-09 George Christodoulou , Vasilis Gkatzelis , Mohamad Latifian , Alkmini Sgouritsa

Sharing economy is a distributed peer-to-peer economic paradigm, which gives rise to a variety of social interactions for economic purposes. One fundamental distributed decision-making process is coalition formation for sharing certain…

计算机科学与博弈论 · 计算机科学 2019-03-06 Chi-Kin Chau , Khaled Elbassioni

We study stable matching problems in networks where players are embedded in a social context, and may incorporate friendship relations or altruism into their decisions. Each player is a node in a social network and strives to form a good…

计算机科学与博弈论 · 计算机科学 2012-04-27 Elliot Anshelevich , Onkar Bhardwaj , Martin Hoefer

We study the problem of locating a single obnoxious facility on the normalized line segment $[0,1]$ with strategic agents from a mechanism design perspective. Each agent has a preference for the undesirable location of the facility and…

计算机科学与博弈论 · 计算机科学 2025-12-23 Hau Chan , Jianan Lin , Chenhao Wang

In this paper, we study the two-facility location game on a line with optional preference where the acceptable set of facilities for each agent could be different and an agent's cost is his distance to the closest facility within his…

数据结构与算法 · 计算机科学 2019-07-23 Minming Li , Pinyan Lu , Yuhao Yao , Jialin Zhang

We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games introduced by Fabrikant, Luthra, Maneva, Papadimitriou and Shenker in 2003. This is a selfish network creation model where players correspond…

计算机科学与博弈论 · 计算机科学 2019-09-24 Carme Àlvarez , Arnau Messegué

We consider K-Facility Location games, where n strategic agents report their locations in a metric space, and a mechanism maps them to K facilities. Our main result is an elegant characterization of deterministic strategyproof mechanisms…

计算机科学与博弈论 · 计算机科学 2012-07-05 Dimitris Fotakis , Christos Tzamos

Celebrity games, a new model of network creation games is introduced. The specific features of this model are that players have different celebrity weights and that a critical distance is taken into consideration. The aim of any player is…

计算机科学与博弈论 · 计算机科学 2016-07-22 Carme Àlvarez , Maria Blesa , Amalia Duch , Arnau Messegué , Maria Serna

Congestion games constitute an important class of games to model resource allocation by different users. As computing an exact or even an approximate pure Nash equilibrium is in general PLS-complete, Caragiannis et al. (2011) present a…

计算机科学与博弈论 · 计算机科学 2020-08-03 Alexander Skopalik , Vipin Ravindran Vijayalakshmi

Network Design problems typically ask for a minimum cost sub-network from a given host network. This classical point-of-view assumes a central authority enforcing the optimum solution. But how should networks be designed to cope with…

We study competitive location problems in a continuous setting, in which facilities have to be placed in a rectangular domain $R$ of normalized dimensions of $1$ and $\rho\geq 1$, and distances are measured according to the Manhattan…

计算几何 · 计算机科学 2022-09-07 Thomas Byrne , Sándor P. Fekete , Jörg Kalcsics , Linda Kleist

We study the computation of equilibria of anonymous games, via algorithms that may proceed via a sequence of adaptive queries to the game's payoff function, assumed to be unknown initially. The general topic we consider is \emph{query…

计算机科学与博弈论 · 计算机科学 2016-05-06 Paul W. Goldberg , Stefano Turchetta

In Facility Location problems there are agents that should be connected to facilities and locations where facilities may be opened so that agents can connect to them. We depart from Uncapacitated Facility Location and by assuming that the…

计算机科学与博弈论 · 计算机科学 2025-11-14 Thanasis Lianeas , Marios Mertzanidis , Aikaterini Nikolidaki