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The outputs of win probability models are often used to evaluate player actions. However, in some sports, such as the popular esport Counter-Strike, there exist important team-level decisions. For example, at the beginning of each round in…

计算机科学与博弈论 · 计算机科学 2021-09-28 Peter Xenopoulos , Bruno Coelho , Claudio Silva

In this paper, we study a game called ``Mafia,'' in which different players have different types of information, communication and functionality. The players communicate and function in a way that resembles some real-life situations. We…

概率论 · 数学 2009-09-29 Mark Braverman , Omid Etesami , Elchanan Mossel

We study the committee selection problem in the canonical impartial culture model with a large number of voters and an even larger candidate set. Here, each voter independently reports a uniformly random preference order over the…

计算机科学与博弈论 · 计算机科学 2026-02-05 Yifan Lin , Shenyu Qin , Kangning Wang , Lirong Xia

Competitive balance is an important concept for professional sports and one of the key issues that European football has to address in order to ensure its long-term prosperity. However, the quantification of competitive balance is not an…

应用统计 · 统计学 2021-05-20 Vasileios Manasis , Ioannis Ntzoufras , James Reade

Any sports competition needs a timetable, specifying when and where teams meet each other. The recent International Timetabling Competition (ITC2021) on sports timetabling showed that, although it is possible to develop general algorithms,…

We consider a two-round election model involving $m$ voters and $n$ candidates. Each voter is endowed with a strict preference list ranking the candidates. In the first round, the candidates are partitioned into two subsets, $A$ and $B$,…

计算机科学与博弈论 · 计算机科学 2026-03-17 Emilio De Santis , Antonio Di Crescenzo , Verdiana Mustaro

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

计算机科学与博弈论 · 计算机科学 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

We introduce a quantitative framework for separating skill and chance in games by modeling them as complementary sources of control over stochastic decision trees. We define the Skill-Luck Index S(G) in [-1, 1] by decomposing game outcomes…

人工智能 · 计算机科学 2025-11-18 David H. Silver

Machine learning is often used in competitive scenarios: Participants learn and fit static models, and those models compete in a shared platform. The common assumption is that in order to win a competition one has to have the best…

机器学习 · 计算机科学 2018-03-14 Amin Khajehnejad , Shima Hajimirza

A set of $2^n$ candidates is presented to a commission. At every round, each member of this commission votes by pairwise comparison, and one-half of the candidates is deleted from the tournament, the remaining ones proceeding to the next…

组合数学 · 数学 2025-12-23 Bernard De Baets , Emilio De Santis

In recent years excessive monetization of football and professionalism among the players has been argued to have affected the quality of the match in different ways. On the one hand, playing football has become a high-income profession and…

物理与社会 · 物理学 2023-01-05 Victor Martins Maimone , Taha Yasseri

There is enduring interest in disentangling the effects of skill and luck in sport. A key issue in Formula 1 is distinguishing between car-level and driver-level effects. Four elite teams currently dominate Formula 1 and have won every…

应用统计 · 统计学 2026-05-29 John Fry , Silvio Fanzon , Mark Austin , Tom Brighton

Scheduling a sports tournament is a complex optimization problem, which requires a large number of hard constraints to satisfy. Despite the availability of several such constraints in the literature, there remains a gap since most of the…

We use a simple machine learning model, logistically-weighted regularized linear least squares regression, in order to predict baseball, basketball, football, and hockey games. We do so using only the thirty-year record of which visiting…

应用统计 · 统计学 2017-05-16 Alexander Dubbs

In sports competitions, teams can manipulate the result by, for instance, throwing games. We show that we can decide how to manipulate round robin and cup competitions, two of the most popular types of sporting competitions in polynomial…

人工智能 · 计算机科学 2012-04-18 Tyrel Russell , Toby Walsh

This paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill or chance. We analyze player level data from…

计算机科学与博弈论 · 计算机科学 2025-05-28 Tathagata Banerjee , Anushka De , Subhamoy Maitra , Diganta Mukherjee

We consider election scenarios with incomplete information, a situation that arises often in practice. There are several models of incomplete information and accordingly, different notions of outcomes of such elections. In one well-studied…

计算机科学与博弈论 · 计算机科学 2016-10-27 Palash Dey , Neeldhara Misra

In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…

组合数学 · 数学 2013-09-24 Andrew Beveridge , Andrzej Dudek , Alan Frieze , Tobias Muller , Milos Stojakovic

In this work we develop a new algorithm for rating of teams (or players) in one-on-one games by exploiting the observed difference of the game-points (such as goals), also known as a margin of victory (MOV). Our objective is to obtain the…

统计方法学 · 统计学 2022-02-09 Leszek Szczecinski

We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…

计算机科学与博弈论 · 计算机科学 2011-06-08 Martin Zimmermann