English

Learning and Solving Many-Player Games through a Cluster-Based Representation

Computer Science and Game Theory 2012-06-18 v1 Artificial Intelligence

Abstract

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic view" of the game. We learn the clustered approximation from data consisting of strategy profiles and payoffs, which may be obtained from observations of play or access to a simulator. Using our clustering we construct a reduced "twins" game in which each cluster is associated with two players of the reduced game. This allows our representation to be individually- responsive because we align the interests of every individual agent with the strategy of its cluster. Our approach provides agents with higher payoffs and lower regret on average than model-free methods as well as previous cluster-based methods, and requires only few observations for learning to be successful. The "twins" approach is shown to be an important component of providing these low regret approximations.

Keywords

Cite

@article{arxiv.1206.3253,
  title  = {Learning and Solving Many-Player Games through a Cluster-Based Representation},
  author = {Sevan G. Ficici and David C. Parkes and Avi Pfeffer},
  journal= {arXiv preprint arXiv:1206.3253},
  year   = {2012}
}

Comments

Appears in Proceedings of the Twenty-Fourth Conference on Uncertainty in Artificial Intelligence (UAI2008)

R2 v1 2026-06-21T21:19:34.110Z