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相关论文: GulliVR: A Walking-Oriented Technique for Navigati…

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Assistive technologies for people with visual impairments (PVI) have made significant advancements, particularly with the integration of artificial intelligence (AI) and real-time sensor technologies. However, current solutions often…

人机交互 · 计算机科学 2024-10-08 He Zhang , Nicholas J. Falletta , Jingyi Xie , Rui Yu , Sooyeon Lee , Syed Masum Billah , John M. Carroll

"Virtual-Physical Perceptual Manipulations" (VPPMs) such as redirected walking and haptics expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily physically be possible. VPPMs leverage knowledge of the…

人机交互 · 计算机科学 2022-03-01 Wen-Jie Tseng , Elise Bonnail , Mark McGill , Mohamed Khamis , Eric Lecolinet , Samuel Huron , Jan Gugenheimer

Extended reality (XR) devices have become ubiquitous. They are equipped with arrays of sensors, collecting extensive user and environmental data, allowing inferences about sensitive user information users may not realize they are sharing.…

Deep reinforcement learning (RL) has been successfully applied to a variety of game-like environments. However, the application of deep RL to visual navigation with realistic environments is a challenging task. We propose a novel learning…

机器人学 · 计算机科学 2019-11-12 Jonáš Kulhánek , Erik Derner , Tim de Bruin , Robert Babuška

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

人机交互 · 计算机科学 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

人机交互 · 计算机科学 2025-04-22 Diego Saldivar

Navigating complex indoor environments requires a deep understanding of the space the robotic agent is acting into to correctly inform the navigation process of the agent towards the goal location. In recent learning-based navigation…

机器人学 · 计算机科学 2023-10-05 Marco Rosano , Antonino Furnari , Luigi Gulino , Corrado Santoro , Giovanni Maria Farinella

Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions --…

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

人机交互 · 计算机科学 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

Rapid advances in technology gradually realize immersive mixed-reality (MR) telepresence between distant spaces. This paper presents a novel visual guidance system for avatar-mediated telepresence, directing users to optimal placements that…

人机交互 · 计算机科学 2024-01-23 Dongseok Yang , Jiho Kang , Taehei Kim , Sung-Hee Lee

Untethered, inside-out tracking is considered a new goalpost for virtual reality, which became attainable with advent of machine learning in SLAM. Yet computer vision-based navigation is always at risk of a tracking failure due to poor…

机器人学 · 计算机科学 2021-08-12 Dmitri Kovalenko , Artem Migukin , Svetlana Ryabkova , Vitaly Chernov

Augmented reality (AR) allows virtual information to be presented in the real world, providing support for numerous tasks including search and navigation. Allowing users access to multiple navigation aids may help leverage the benefits of…

Hand gesture is a new and promising interface for locomotion in virtual environments. While several previous studies have proposed different hand gestures for virtual locomotion, little is known about their differences in terms of…

人机交互 · 计算机科学 2022-12-13 Jingbo Zhao , Ruize An , Ruolin Xu , Banghao Lin

The gaming industry is earning huge revenues from incorporating virtual currencies into the game design experience. Even if it is a useful approach for the game industry to boost up their earnings, the unidirectional and bidirectional…

计算机与社会 · 计算机科学 2024-04-08 Dennis Barzanoff , Amna Asif

Virtual Reality (VR) moves away from well-controlled laboratory environments into public and personal spaces. As users are visually disconnected from the physical environment, interacting in an uncontrolled space frequently leads to…

人机交互 · 计算机科学 2024-04-02 Wen-Jie Tseng

Large curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large…

人机交互 · 计算机科学 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

With the rapid development of Large Vision Language Models, the focus of Graphical User Interface (GUI) agent tasks shifts from single-screen tasks to complex screen navigation challenges. However, real-world GUI environments, such as PC…

计算机视觉与模式识别 · 计算机科学 2025-12-03 Haolong Yan , Yeqing Shen , Xin Huang , Jia Wang , Kaijun Tan , Zhixuan Liang , Hongxin Li , Zheng Ge , Osamu Yoshie , Si Li , Xiangyu Zhang , Daxin Jiang

Large curved displays inside Virtual Reality environments are becoming popular for visualizing high-resolution content during analytical tasks, gaming or entertainment. Prior research showed that such displays provide a wide field of view…

人机交互 · 计算机科学 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

Navigation mesh (Navmesh) inconsistencies affect the player experience by directly impacting the navigation systems used by non-playable characters (NPCs) in game environments. While navmeshes are generated from world geometry using…

软件工程 · 计算机科学 2026-05-22 Ramesh Raghavan , Ojas Sharma , Sebastien Larrue , Alan Isaac Kunder , Aakash Sai , Rishi Mathur

There is a sensory gulf between the Earth that humans inhabit and the digital realms in which modern AI agents are created. To develop AI agents that can sense, think, and act as flexibly as humans in real-world settings, it is imperative…

人工智能 · 计算机科学 2024-07-19 Jihan Yang , Runyu Ding , Ellis Brown , Xiaojuan Qi , Saining Xie
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