English

Gamification as a Data Acquisition Strategy for Neurogames

Human-Computer Interaction 2025-04-22 v1

Abstract

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in. Additionally, the videogame industry considers it paramount to provide gamers with seamless experiences to avoid disrupting their state of flow. Thus, this paper suggests gamification as a strategy to camouflage the often fatiguing data acquisition process in Machine Learning from neurodata so that neurogamers can further immerse themselves in the virtual experience while Artificial Intelligence models benefit from data taken in reproducible contexts.

Keywords

Cite

@article{arxiv.2504.13851,
  title  = {Gamification as a Data Acquisition Strategy for Neurogames},
  author = {Diego Saldivar},
  journal= {arXiv preprint arXiv:2504.13851},
  year   = {2025}
}

Comments

2 pages. Submitted to NAT'25: Neuroadaptive Technologies Conference 2025, Berlin

R2 v1 2026-06-28T23:03:32.587Z