English

The Gamification Design Problem

Human-Computer Interaction 2014-07-04 v1

Abstract

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification problem as that of assigning each user a game design element that maximizes their expected contribution in order to achieve that goal. We show that this problem reduces to a statistical learning problem and suggest matrix factorization as one solution when user interaction data is given. The hypothesis is that predictive models as intelligent tools for supporting users in decision-making may also have potential to support the design process in gamification.

Keywords

Cite

@article{arxiv.1407.0843,
  title  = {The Gamification Design Problem},
  author = {Michael Meder and Brijnesh-Johannes Jain},
  journal= {arXiv preprint arXiv:1407.0843},
  year   = {2014}
}

Comments

5 pages, preprint

R2 v1 2026-06-22T04:54:13.113Z