English

Forecasting Player Behavioral Data and Simulating in-Game Events

Machine Learning 2018-12-10 v1

Abstract

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game developers need to evaluate beforehand the impact of in-game events. Simulation optimization of these events is crucial to increase player engagement and maximize monetization. We present an experimental analysis of several methods to forecast game-related variables, with two main aims: to obtain accurate predictions of in-app purchases and playtime in an operational production environment, and to perform simulations of in-game events in order to maximize sales and playtime. Our ultimate purpose is to take a step towards the data-driven development of games. The results suggest that, even though the performance of traditional approaches such as ARIMA is still better, the outcomes of state-of-the-art techniques like deep learning are promising. Deep learning comes up as a well-suited general model that could be used to forecast a variety of time series with different dynamic behaviors.

Keywords

Cite

@article{arxiv.1710.01931,
  title  = {Forecasting Player Behavioral Data and Simulating in-Game Events},
  author = {Anna Guitart and Pei Pei Chen and Paul Bertens and África Periáñez},
  journal= {arXiv preprint arXiv:1710.01931},
  year   = {2018}
}
R2 v1 2026-06-22T22:04:25.820Z