English

From Cyber-Security Deception To Manipulation and Gratification Through Gamification

Cryptography and Security 2019-03-22 v1 Human-Computer Interaction

Abstract

With the ever growing networking capabilities and services offered to users, attack surfaces have been increasing exponentially, additionally, the intricacy of network architectures has increased the complexity of cyber-defenses, to this end, the use of deception has recently been trending both in academia and industry. Deception enables to create proactive defense systems, luring attackers in order to better defend the systems at hand. Current applications of deception, only rely on static, or low interactive environments. In this paper we present a platform that combines human-computer-interaction, analytics, gamification and deception to lure malicious users into selected traps while piquing their interests. Furthermore we analyse the interactive deceptive aspects of the platform through the addition of a narrative, further engaging malicious users into following a predefined path and deflecting attacks from key network systems.

Keywords

Cite

@article{arxiv.1903.08918,
  title  = {From Cyber-Security Deception To Manipulation and Gratification Through Gamification},
  author = {Xavier Bellekens and Gayan Jayasekara and Hanan Hindy and Miroslav Bures and David Brosset and Christos Tachtatzis and Robert Atkinson},
  journal= {arXiv preprint arXiv:1903.08918},
  year   = {2019}
}

Comments

17 Pages, Accepted in HCI International 2019

R2 v1 2026-06-23T08:14:50.492Z