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Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

密码学与安全 · 计算机科学 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Virtual Reality (VR) co-manipulation enables multiple users to collaboratively interact with shared virtual objects. However, existing research treats objects as monolithic entities, overlooking scenarios where users need to manipulate…

人机交互 · 计算机科学 2026-03-31 Xian Wang , Xuanru Cheng , Rongkai Shi , Lei Chen , Jingyao Zheng , Hai-Ning Liang , Lik-Hang Lee

Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…

人机交互 · 计算机科学 2025-01-30 Winona Graham , Russell Drinkwater , Joshua Kelson , Muhammad Ashad Kabir

In automotive domain, operation of secondary tasks like accessing infotainment system, adjusting air conditioning vents, and side mirrors distract drivers from driving. Though existing modalities like gesture and speech recognition systems…

人机交互 · 计算机科学 2021-06-11 Gowdham Prabhakar , Priyam Rajkhowa , Pradipta Biswas

This study evaluates the performance and usability of Mixed Reality (MR), Virtual Reality (VR), and camera stream interfaces for remote error resolution tasks, such as correcting warehouse packaging errors. Specifically, we consider a…

机器人学 · 计算机科学 2025-04-22 Advay Kumar , Stephanie Simangunsong , Pamela Carreno-Medrano , Akansel Cosgun

This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability…

人机交互 · 计算机科学 2022-08-05 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Hand gesture is a new and promising interface for locomotion in virtual environments. While several previous studies have proposed different hand gestures for virtual locomotion, little is known about their differences in terms of…

人机交互 · 计算机科学 2022-12-13 Jingbo Zhao , Ruize An , Ruolin Xu , Banghao Lin

Locomotion is one of the most essential interaction tasks in virtual reality (VR) with teleportation being widely accepted as the state-of-the-art locomotion technique at the time of this writing. A major draw-back of teleportation is the…

人机交互 · 计算机科学 2021-06-09 Dennis Wolf , Michael Rietzler , Laura Bottner , Enrico Rukzio

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

机器人学 · 计算机科学 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

人机交互 · 计算机科学 2020-09-10 Andrey Krekhov

We present WiGest: a system that leverages changes in WiFi signal strength to sense in-air hand gestures around the user's mobile device. Compared to related work, WiGest is unique in using standard WiFi equipment, with no modi-fications,…

人机交互 · 计算机科学 2015-05-19 Heba Abdelnasser , Moustafa Youssef , Khaled A. Harras

Hand gestures are an intuitive, socially acceptable, and a non-intrusive interaction modality in Mixed Reality (MR) and smartphone based applications. Unlike speech interfaces, they tend to perform well even in shared and public spaces.…

人机交互 · 计算机科学 2019-04-15 Varun Jain , Ramya Hebbalaguppe

This research proposes Finger Based Technique (FBT) for non-visual touch screen device interaction designed for blind users. Based on the proposed technique, the blind user can access virtual keys based on finger holding positions. Three…

人机交互 · 计算机科学 2017-10-10 Mohammed Fakrudeen , Sufian Yousef , Mahdi H. Miraz , AbdelRahman Hamza Hussein

Gaze gestures can provide hands free input on mobile devices, but practical use requires (i) gestures users can learn and recall and (ii) recognition models that are efficient enough for on-device deployment. We present an end-to-end…

人机交互 · 计算机科学 2026-04-14 Yaxiong Lei , Hyochan Cho , Fergus Buchanan , Shijing He , Xinya Gong , Yuheng Wang , Juan Ye

As eye-tracking becomes increasingly common in modern mobile devices, the potential for hands-free, gaze-based interaction grows, but current gesture sets are largely expert-designed and often misaligned with how users naturally move their…

人机交互 · 计算机科学 2026-03-25 Yaxiong Lei , Xinya Gong , Shijing He , Yafei Wang , Mohamed Khamis , Juan Ye

Playing back vibrotactile signals through actuators is commonly used to simulate tactile feelings of virtual textured surfaces. However, there is often a small mismatch between the simulated tactile feelings and intended tactile feelings by…

人机交互 · 计算机科学 2019-02-21 Yusuke Ujitoko , Yuki Ban , Koichi Hirota

This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…

Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers-young (19-29 y) and middle-aged (35-56 y)-completed a VR Trail-Making Test…

Sedentary behavior is becoming increasingly prevalent in daily work and study environments. VR exergaming has emerged as a promising solution in these places of work and study. However, private spaces in these environments are not easy, and…

人机交互 · 计算机科学 2024-08-15 Zixuan Guo , Hanxiao Deng , Hongyu Wang , Angel J. Y. Tan , Wenge Xu , Hai-Ning Liang

Recently, diffusion-based generative models have achieved remarkable success for image generation and edition. However, existing diffusion-based video editing approaches lack the ability to offer precise control over generated content that…

计算机视觉与模式识别 · 计算机科学 2024-04-03 Paul Couairon , Clément Rambour , Jean-Emmanuel Haugeard , Nicolas Thome