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Since high dropout rates in online learning platforms were reported, various factors affecting learner retention have been identified, with learners' perceptions of their experiences playing a crucial role in shaping their persistence. For…

人机交互 · 计算机科学 2025-04-10 Naoko Hayashida

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

人机交互 · 计算机科学 2024-07-09 Nooshin Darvishinia , Todd Goodson

With a vast domain of applications and now having quantum computing hardware available for commercial use, an education challenge arises in getting people of various background to become quantum literate. Quantum Odyssey is a new piece of…

物理教育 · 物理学 2021-06-15 Laurentiu Nita , Nicholas Chancellor , Laura Mazzoli Smith , Helen Cramman , Gulsah Dost

While much of the research in digital games has emphasized hedonic experiences, such as flow, enjoyment, and positive affect, recent years have seen increased interest in eudaimonic gaming experiences, typically mixed-affect and associated…

人机交互 · 计算机科学 2025-07-25 Nisha Devasia , Georgia Kenderova , Michele Newman , Julie Kientz , Jin Ha Lee

The objective of ontologies is to increase the compression of a given domain by eliminating interpretation problems. Among kinds of ontologies are linguistics ontologies which are ontologies used to simplify the interface between domain…

计算机与社会 · 计算机科学 2019-09-19 Diana Medina , Grissa Maturana , Fernán Villa , Carlos Mario Zapata

Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support…

计算机与社会 · 计算机科学 2026-03-02 Elliott Wen , Paul Denny , Andrew Luxton-Reilly , Sean Ma , Bruce Sham , Chenye Ni , Jun Seo , Yu Yang

One the major challenges in undergraduate computing programs is the learning of object-oriented programming (OOP). This paradigm has a variety of concepts with an abstraction level usually high for most beginners, even the ones who already…

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

人机交互 · 计算机科学 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

Cities are becoming very congested. There is a need to reduce the number of private cars on the roads, by maximising the potential for local public transport. With the increasing awareness of transport that is sustainable in the sense of…

人机交互 · 计算机科学 2020-07-07 Bruno Cardoso , Miguel Ribeiro , Catia Prandi , Nuno Nunes

Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users…

人机交互 · 计算机科学 2019-07-24 Sam Scholefield , Lynsay A. Shepherd

The rapid integration of generative artificial intelligence into education has driven digital transformation in e-teaching, yet user perceptions of AI educational apps remain underexplored. This study performs a sentiment-driven evaluation…

计算机与社会 · 计算机科学 2025-12-16 Adeleh Mazaherian , Erfan Nourbakhsh

Systems analysis students increasingly use Generative AI, yet current pedagogy lacks systematic approaches for teaching responsible AI orchestration that fosters critical thinking whilst meeting educational outcomes. Students risk accepting…

人机交互 · 计算机科学 2025-11-25 Mahmoud Elkhodr , Ergun Gide

A generalized gamification framework is introduced as a form of smart infrastructure with potential to improve sustainability and energy efficiency by leveraging humans-in-the-loop strategy. The proposed framework enables a Human-Centric…

Many children experience challenges in emotional regulation and social interaction, which can limit their participation in everyday activities and therapeutic programs. For socially assistive robots to be effective in this context, it is…

机器人学 · 计算机科学 2026-05-28 Morten Roed Frederiksen , Kasper Støy

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

计算机与社会 · 计算机科学 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

物理教育 · 物理学 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

This research full paper investigates the factors influencing computing educators' adoption of project-based learning (PjBL) in software engineering and computing curricula. Recognized as a student-centered pedagogical approach, PjBL has…

软件工程 · 计算机科学 2025-07-25 Ahmad D. Suleiman , Yiming Tang , Daqing Hou

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

物理与社会 · 物理学 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

人机交互 · 计算机科学 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

Project-based learning improves student engagement and learning outcomes, yet allocating students to appropriately challenging projects while forming cognitively diverse teams remains difficult at scale. Traditional allocation methods…

软件工程 · 计算机科学 2026-05-06 Dhruv Gulwani , Basem Suleiman , Aditya Joshi , Sonit Singh