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Federated learning promises to revolutionize machine learning by enabling collaborative model training without compromising data privacy. However, practical adaptability can be limited by critical factors, such as the participation dilemma.…

机器学习 · 计算机科学 2025-10-20 Chanuka A. S. Hewa Kaluannakkage , Rajkumar Buyya

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

多媒体 · 计算机科学 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Artificial intelligence (AI) has become tightly integrated into modern technology, yet existing exploratory visualizations for explainable AI (XAI) are primarily designed for users with technical expertise. This leaves everyday users, who…

人机交互 · 计算机科学 2024-10-08 Yuzhe You , Jian Zhao

Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is…

计算机与社会 · 计算机科学 2019-10-30 Bernadette Spieler , Vesna Krnjic , Wolfgang Slany

The constructionist approach is more interested in constructing personal experience than about acquiring information. It states that learning is most effective when building knowledge through active engagement. Experiential and discovery…

计算机与社会 · 计算机科学 2018-09-03 Anja Petri , Christian Schindler , Wolfgang Slany , Bernadette Spieler , Jonathan Smith

Since computer science is still mainly male dominated, academia, industry and education jointly seek ways to motivate and inspire girls, for example by introducing them to programming at an early age. The recent COVID-19 pandemic has forced…

软件工程 · 计算机科学 2022-08-30 Isabella Graßl , Gordon Fraser

Supporting equitable instruction is an important issue for teachers attending diverse STEM classrooms. Visual learning analytics along with effective student survey measures can support providing on time feedback to teachers in making…

人机交互 · 计算机科学 2024-01-17 Ali Raza , William R. Penuel , Tamara Sumner

Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…

计算机与社会 · 计算机科学 2014-12-11 Iza Marfisi-Schottman , Sébastien George , Franck Tarpin-Bernard

Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

综合经济学 · 经济学 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

Help-seeking is a critical way for students to learn new concepts, acquire new skills, and get unstuck when problem-solving in their computing courses. The recent proliferation of generative AI tools, such as ChatGPT, offers students a new…

人机交互 · 计算机科学 2024-01-05 Irene Hou , Sophia Metille , Zhuo Li , Owen Man , Cynthia Zastudil , Stephen MacNeil

Exploratory testing, known for its flexibility and ability to uncover unexpected issues, often faces challenges in maintaining systematic coverage and producing reproducible results. To address these challenges, we investigate whether…

软件工程 · 计算机科学 2024-08-12 Philipp Straubinger , Gordon Fraser

Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…

计算机与社会 · 计算机科学 2023-09-27 Ana Carolina Tomé Klock , Brenda Salenave Santana , Juho Hamari

We present the Elements project, a lightweight, open-source, computational science and computer graphics (CG) framework, tailored for educational needs, that offers, for the first time, the advantages of an Entity-Component-System (ECS)…

Only 21% of employees consider themselves engaged at work. Moreover, disengagement has been shown to be even more problematic when work is repetitive in nature. Lack of engagement has been linked to variety of negative outcomes for…

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

计算机与社会 · 计算机科学 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…

计算机与社会 · 计算机科学 2019-10-29 Seyede Fatemeh Noorani , Mohammad Hossein Manshaei , Mohammad Ali Montazeri , Behnaz Omoomi

When Computer Science (CS) students try to use or extend open-source software (OSS) projects, they often encounter the common challenge of OSS failing to build on their local machines. Even though OSS often provides ready-to-build packages,…

软件工程 · 计算机科学 2025-02-25 Sunzhou Huang , Na Meng , Xueqing Liu , Xiaoyin Wang

In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment.…

Reinforcement learning solutions have great success in the 2-player general sum setting. In this setting, the paradigm of Opponent Shaping (OS), in which agents account for the learning of their co-players, has led to agents which are able…

机器学习 · 计算机科学 2023-12-27 Alexandra Souly , Timon Willi , Akbir Khan , Robert Kirk , Chris Lu , Edward Grefenstette , Tim Rocktäschel

This study explores student attitudes to the use of substantive on-line assessments that require mathematical answers. Our goal is to learn what are the important aspects in a design of more effective e-assessments that support learning of…

物理教育 · 物理学 2016-03-09 Elizabeth Acosta-Gonzaga , Niels R. Walet