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Contribution: In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a…

物理教育 · 物理学 2021-05-31 Özlem Salehi , Zeki Seskir , İlknur Tepe

Raising awareness among young people, and especially students, on the relevance of behavior change for achieving energy savings is increasingly being considered as a key enabler towards long-term and cost-effective energy efficiency…

计算机与社会 · 计算机科学 2019-09-04 Federica Paganelli , Georgios Mylonas , Giovanni Cuffaro , Ilaria Nesi

This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…

计算机与社会 · 计算机科学 2025-09-09 Gonzalo R. Ríos-Muñoz , Caterina Fuster-Barcelo , Arrate Muñoz-Barrutia

The scope of this paper was to find out how the students in Computer Science perceive different teaching styles and how the teaching style impacts the learning desire and interest in the course. To find out, we designed and implemented an…

人机交互 · 计算机科学 2023-07-11 Manuela Petrescu , Kuderna Bentasup

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

物理教育 · 物理学 2020-04-14 Margarida Romero

This report documents the development, test, and application of Large Language Models (LLMs) for automated text analysis, with a specific focus on gambling-like elements in digital games, such as lootboxes. The project aimed not only to…

综合经济学 · 经济学 2024-12-13 Thomas Krause , Steffen Otterbach , Johannes Singer

This research investigates distinct human-generative AI collaboration types and students' interaction experiences when collaborating with generative AI (i.e., ChatGPT) for problem-solving tasks and how these factors relate to students'…

人机交互 · 计算机科学 2024-05-24 Gaoxia Zhu , Vidya Sudarshan , Jason Fok Kow , Yew Soon Ong

We often try to predict others' actions by obtaining supporting information that shows a preference index of surrounding people. In order to reproduce these situations, we propose a game named "One-sided Preference Game with Reference…

计算机科学与博弈论 · 计算机科学 2019-06-05 Riho Kawaguchi , Daichi Yanagisawa , Katsuhiro Nishinari

Many STEM programs now require students to take non-technical courses to develop the soft skills necessary for professional practice, yet engineering students frequently resist this requirement. While prior research often attributes this…

计算机与社会 · 计算机科学 2025-12-09 Md Abdullah Al Kafi , Raka Moni , Sumit Kumar Banshal

Large language models are rapidly changing how learners acquire and demonstrate cybersecurity skills. However, when human--AI collaboration is allowed, educators still lack validated competition designs and evaluation practices that remain…

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

计算机与社会 · 计算机科学 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Data visualizations are standard tools for assessing and communicating risks. However, it is not always clear which designs are optimal or how encoding choices might influence risk perception and decision-making. In this paper, we report…

人机交互 · 计算机科学 2020-10-28 Melanie Bancilhon , Zhengliang Liu , Alvitta Ottley

Previous work established that open source software (OSS) projects can benefit from the involvement of UX professionals, who offer user-centric perspectives and contributions to improve software usability. However, their participation in…

人机交互 · 计算机科学 2025-03-05 Arghavan Sanei , Jinghui Cheng

Large language models (LLMs) show promise for automatically generating feedback in education settings. However, it remains unclear how specific feedback elements, such as tone and information coverage, contribute to learning outcomes and…

计算与语言 · 计算机科学 2026-02-13 Momoka Furuhashi , Kouta Nakayama , Noboru Kawai , Takashi Kodama , Saku Sugawara , Kyosuke Takami

One of the goals of Explainable AI (XAI) is to determine which input components were relevant for a classifier decision. This is commonly know as saliency attribution. Characteristic functions (from cooperative game theory) are able to…

机器学习 · 计算机科学 2022-02-28 Stephan Wäldchen , Felix Huber , Sebastian Pokutta

The usability of open-source software (OSS) is important but frequently overlooked in favor of technical and functional complexity. Argumentation can be a pivotal device for diverse stakeholders in OSS usability discussions to express…

软件工程 · 计算机科学 2025-12-10 Arghavan Sanei , Chaima Amiri , Atefeh Shokrizadeh , Jinghui Cheng

Programming skills are rapidly becoming essential for many educational paths and career opportunities. Yet, for many international students, the traditional approach to teaching introductory programming courses can be a significant…

人机交互 · 计算机科学 2023-02-28 Chen Cao

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we…

计算与语言 · 计算机科学 2024-03-27 Philipp Sadler , Sherzod Hakimov , David Schlangen

Participation of women in Open Source Software (OSS) is very unbalanced, despite various efforts to improve diversity. This is concerning not only because women do not get the chance of career and skill developments afforded by OSS, but…

软件工程 · 计算机科学 2024-01-24 Bianca Trinkenreich , Igor Wiese , Anita Sarma , Marco Gerosa , Igor Steinmacher

Research suggests there is a perception that females and underrepresented racial/ethnic minorities have worse gameplay skills and produce less engaging video game streaming content. This bias might impact streamers' audience size, viewers'…

人机交互 · 计算机科学 2024-07-09 David V. Nguyen , Edward F. Melcer , Deanne Adams
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