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相关论文: PartiPlay: A Participatory Game Design Kit for Neu…

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Many neurodivergent (ND) children are integrated into mainstream schools alongside their neurotypical (NT) peers. However, they often face social exclusion, which may have lifelong effects. Inclusive play activities can be a strong driver…

人机交互 · 计算机科学 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

We explore ideas and inclusive practices for designing and testing child-centered artificially intelligent technologies for neurodivergent children. AI is promising for supporting social communication, self-regulation, and sensory…

人机交互 · 计算机科学 2024-04-10 Emani Dotch , Vitica Arnold

Through a review of current game practices, the author highlights concerns regarding the safety of public social games and the singular medical approach to serious game design for autism. The paper identifies a disconnect between the needs…

计算机与社会 · 计算机科学 2024-08-27 Yiqi Xiao

This ongoing experimental project investigates the use of Generative Image Models (GIMs) in crafting a picture book creation game designed to nurture social connections among autistic children and their neurotypical peers within a…

人机交互 · 计算机科学 2025-04-09 Yiqi Xiao

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

人机交互 · 计算机科学 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense of time. While these designs can provide enjoyable…

人机交互 · 计算机科学 2023-03-28 Meshaiel Alsheail , Dmitry Alexandrovskz , Kathrin Gerling

Children growing up in the era of Artificial Intelligence (AI) will be most impacted by the technology across their life span. Participatory Design (PD) is widely adopted by the Interaction Design and Children (IDC) community, which…

人机交互 · 计算机科学 2023-04-19 Zhen Bai , Frances Judd , Naomi Polinsky , Elmira Yadollahi

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Empathy games are a promising yet new research avenue that explores how to design empathic game experiences that would help children to understand and address the emotions of other people. Research in this field was primarily done in the…

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather…

人机交互 · 计算机科学 2021-07-30 Nathan Partlan , Erica Kleinman , Jim Howe , Sabbir Ahmad , Stacy Marsella , Magy Seif El-Nasr

Ensuring equitable access to computing education for all students-including those with autism, dyslexia, or ADHD-is essential to developing a diverse and inclusive workforce. To understand the state of disability research in computing…

人机交互 · 计算机科学 2025-04-18 Cynthia Zastudil , David H. Smith , Yusef Tohamy , Rayhona Nasimova , Gavin Montross , Stephen MacNeil

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

计算机与社会 · 计算机科学 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

Computing courses often feature active learning techniques that promote collaboration and social interaction between students. However, neurodivergent students' preferences and experiences with these techniques are not well understood. We…

人机交互 · 计算机科学 2026-05-25 Cynthia Zastudil , Srishty Muthusekaran , Rayhona Nasimova , Stephen MacNeil

Neurofeedback games are an effective and playful approach to enhance certain social and attentional capabilities in children with autism, which are promising to become widely accessible along with the commercialization of mobile EEG…

人机交互 · 计算机科学 2021-07-27 Zhaoyi Yang , Pengcheng An , Jinchen Yang , Samuel Strojny , Zihui Zhang , Dongsheng Sun , Jian Zhao

Co-design is a prominent topic presently in computing, speaking to the mutual benefit of coordinating design choices of several layers in the technology stack. For example, this may be designing algorithms which can most efficiently take…

神经与进化计算 · 计算机科学 2023-12-27 Craig M. Vineyard , William M. Severa , James B. Aimone

Community-based afterschool programs are valuable spaces for researchers to codesign technologies with direct relevance to local communities. However, afterschool programs differ in resources available, culture, and student demographics in…

人机交互 · 计算机科学 2023-07-25 Jaemarie Solyst , Judith Odili Uchidiuno , Erik Harpstead , Jonaya Kemper , Ross Higashi

Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…

计算机与社会 · 计算机科学 2021-04-20 Vasilis Gkogkidis , Nicholas Dacre

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

人机交互 · 计算机科学 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

综合经济学 · 经济学 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Emphasizing problem formulation in AI literacy activities with children is vital, yet we lack empirical studies on their structure and affordances. We propose that participatory design involving teachable machines facilitates problem…

人机交互 · 计算机科学 2024-03-01 Utkarsh Dwivedi , Salma Elsayed-Ali , Elizabeth Bonsignore , Hernisa Kacorri
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