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相关论文: A Virtual Reality Game to Improve Physical and Cog…

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The ability to focus one's attention underlies success in many everyday tasks, but voluntary attention cannot be sustained for a long period of time. Several studies indicate that attention training using computer-based exercises can lead…

人机交互 · 计算机科学 2019-07-11 Minkesh Asati , Taizo Miyachi

This paper presents an innovative pseudo-haptic model for weight simulation in virtual reality (VR) environments. By integrating visual feedback with voluntary exerted force through a passive haptic glove, the model creates haptic illusions…

人机交互 · 计算机科学 2024-11-11 Woan Ning Lim , Edric Yi Junn Leong , Yun Li Lee , Kian Meng Yap

This study investigates the effectiveness of a Virtual Reality (VR)-based training program in improving body awareness among children with Attention Deficit Hyperactivity Disorder (ADHD). Utilizing a quasi-experimental design, the research…

人机交互 · 计算机科学 2026-02-24 Aya Abdelnaem El-Basha , Ebtsam ELSayed Mahmoud ELSayes , Ahmad Al-Kabbany

The objective of this study is to develop and use a virtual reality game as a tool to assess the effects of realistic stress on the behavioral and physiological responses of participants. The game is based on a popular Steam game called…

人机交互 · 计算机科学 2020-10-01 Daniel H. Lee , Tzyy-Ping Jung

This paper proposes the use of a non-immersive virtual reality rehabilitation system ReHabgame developed using Microsoft Kinect and the Thalmic Labs Myo gesture control armband. The ReHabgame was developed based on two third-person video…

人机交互 · 计算机科学 2018-05-01 Shabnam Sadeghi Esfahlani , Tommy Thompson , Ali D. Parsa , Ian Brown , Silvia Cirstea

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

人机交互 · 计算机科学 2023-06-06 Taeho Kang , Christian Wallraven

Rehabilitation robotics combined with video game technology provides a means of assisting in the rehabilitation of patients with neuromuscular disorders by performing various facilitation movements. The current work presents ReHabGame, a…

人机交互 · 计算机科学 2018-04-30 Shabnam Sadeghi Esfahlani , Silvia Cirstea , Alireza Sanaei , George Wilson

Many researchers have developed VR systems for people with visual impairments by using various audio feedback techniques. However, there has been much less study of collaborative VR systems in which people with visual impairments and people…

人机交互 · 计算机科学 2021-04-01 Hojun Aan , Sangsun Han , Hyeonkyu Kim , Jimoon Kim , Pilhyoun Yoon , Kibum Kim

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

人机交互 · 计算机科学 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

The mirror game has been recently proposed as a simple, yet powerful paradigm for studying interpersonal interactions. It has been suggested that a virtual partner able to play the game with human subjects can be an effective tool to affect…

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

人机交互 · 计算机科学 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers

This study aimed to stimulate the brain's executive function through a series of tasks and rules based on dynamic perceptual stimuli using the Biotechnology Virtual Immersion Simulator (BIOVIT) and thus evaluate its usefulness to maintain…

人机交互 · 计算机科学 2024-09-01 Cesar R Salas-Guerra

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in…

人工智能 · 计算机科学 2022-10-12 Kelsey R. Allen , Kevin A. Smith , Joshua B. Tenenbaum

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

人机交互 · 计算机科学 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

人机交互 · 计算机科学 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

Although Virtual Reality (VR) has undoubtedly improved human interaction with 3D data, users still face difficulties retaining important details of complex digital objects in preparation for physical tasks. To address this issue, we…

Concentration is significant for maximizing potential in any activity. However, traditional methods to improve it often lack direct and natural feedback. We propose an innovative and inspiring VR system to experience and improve…

人机交互 · 计算机科学 2024-09-02 Hirosuke Asahi , Ryoma Sonoyama , Chihiro Shoda , Nanami Kotani

While user's perception & performance are predominantly examined independently in virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of an individual on a task modulates this individual's spatial &…

人机交互 · 计算机科学 2022-09-07 Panagiotis Kourtesis , Sebastian Vizcay , Maud Marchal , Claudio Pacchierotti , Ferran Argelaguet

The paper generically models an augmented reality game-based environment to project the gamification of an online cognitive behavioral therapist that performs instant measurements for patients with a predefined Attention Deficit…

人机交互 · 计算机科学 2019-11-05 Saad Alqithami , Musaad Alzahrani , Abdulkareem Alzahrani , Ahmed Mostafa

Contrastive learning-based video-language representation learning approaches, e.g., CLIP, have achieved outstanding performance, which pursue semantic interaction upon pre-defined video-text pairs. To clarify this coarse-grained global…

计算机视觉与模式识别 · 计算机科学 2023-03-28 Peng Jin , Jinfa Huang , Pengfei Xiong , Shangxuan Tian , Chang Liu , Xiangyang Ji , Li Yuan , Jie Chen
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