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相关论文: One-Clock Priced Timed Games are PSPACE-hard

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We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…

计算复杂性 · 计算机科学 2024-11-18 Eric Duchêne , Valentin Gledel , Fionn Mc Inerney , Nicolas Nisse , Nacim Oijid , Aline Parreau , Miloš Stojaković

Discounted-sum games provide a formal model for the study of reinforcement learning, where the agent is enticed to get rewards early since later rewards are discounted. When the agent interacts with the environment, she may regret her…

计算机科学与博弈论 · 计算机科学 2018-11-20 Michaël Cadilhac , Guillermo A. Pérez , Marie van den Bogaard

In standard quantum theory, time is not an observable. It enters as a parameter in the Schr\"odinger equation, but there is no measurement operator associated to it. Nevertheless, one may take an operational viewpoint and regard time as the…

量子物理 · 物理学 2018-06-26 Sandra Stupar , Christian Klumpp , Renato Renner , Nicolas Gisin

Mean-payoff games (MPGs) are infinite duration two-player zero-sum games played on weighted graphs. Under the hypothesis of perfect information, they admit memoryless optimal strategies for both players and can be solved in…

计算机科学中的逻辑 · 计算机科学 2015-04-14 Paul Hunter , Guillermo A. Pérez , Jean-François Raskin

The cumulative pebbling complexity of a directed acyclic graph $G$ is defined as $\mathsf{cc}(G) = \min_P \sum_i |P_i|$, where the minimum is taken over all legal (parallel) black pebblings of $G$ and $|P_i|$ denotes the number of pebbles…

计算复杂性 · 计算机科学 2019-11-19 Jeremiah Blocki , Seunghoon Lee , Samson Zhou

Energy parity games are infinite two-player turn-based games played on weighted graphs. The objective of the game combines a (qualitative) parity condition with the (quantitative) requirement that the sum of the weights (i.e., the level of…

计算机科学中的逻辑 · 计算机科学 2012-04-04 Krishnendu Chatterjee , Laurent Doyen

We introduce the concept of budget games. Players choose a set of tasks and each task has a certain demand on every resource in the game. Each resource has a budget. If the budget is not enough to satisfy the sum of all demands, it has to…

计算机科学与博弈论 · 计算机科学 2014-07-14 Maximilian Drees , Sören Riechers , Alexander Skopalik

Recently, machine learning algorithms have successfully entered large-scale real-world industrial applications (e.g. search engines and email spam filters). Here, the CPU cost during test time must be budgeted and accounted for. In this…

机器学习 · 统计学 2013-04-23 Zhixiang Xu , Matt J. Kusner , Kilian Q. Weinberger , Minmin Chen

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

离散数学 · 计算机科学 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

We consider Stackelberg pricing games, which are also known as bilevel pricing problems, or combinatorial price-setting problems. This family of problems consists of games between two players: the leader and the follower. There is a market…

计算机科学与博弈论 · 计算机科学 2025-11-11 Christoph Grüne , Dorothee Henke , Eva Rotenberg , Lasse Wulf

Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…

计算复杂性 · 计算机科学 2018-07-16 Erik D. Demaine , Quanquan C. Liu

The Stackelberg Minimum Spanning Tree Game is a two-level combinatorial pricing problem played on a graph representing a network. Its edges are colored either red or blue, and the red edges have a given fixed cost, representing the…

计算机科学与博弈论 · 计算机科学 2013-05-24 Jean Cardinal , Erik D. Demaine , Samuel Fiorini , Gwenaël Joret , Ilan Newman , Oren Weimann

Red-blue pebble games model the computation cost of a two-level memory hierarchy. We present various hardness results in different red-blue pebbling variants, with a focus on the oneshot model. We first study the relationship between…

计算复杂性 · 计算机科学 2020-05-19 Pál András Papp , Roger Wattenhofer

In this paper, we show that the problem of determining whether one player can force a win in a multiplayer version of the children's card game War is PSPACE-hard. The same reduction shows that a related problem, asking whether a player can…

计算复杂性 · 计算机科学 2015-03-11 Jonathan Weed

Recent work has shown that not only decision trees (DTs) may not be interpretable but also proposed a polynomial-time algorithm for computing one PI-explanation of a DT. This paper shows that for a wide range of classifiers, globally…

人工智能 · 计算机科学 2021-06-24 Xuanxiang Huang , Yacine Izza , Alexey Ignatiev , Joao Marques-Silva

Probabilistic timed automata are classical timed automata extended with discrete probability distributions over edges. We introduce clock-dependent probabilistic timed automata, a variant of probabilistic timed automata in which transition…

计算机科学中的逻辑 · 计算机科学 2017-07-17 Jeremy Sproston

We discuss the complexity of path enumeration and counting in weighted temporal graphs. In a weighted temporal graph, each edge has an availability time, a traversal time and some real cost. We introduce two bicriteria temporal min-cost…

计算复杂性 · 计算机科学 2020-07-10 Petra Mutzel , Lutz Oettershagen

Parametric Timed Games (PTG) are an extension of the model of Timed Automata. They allow for the verification and synthesis of real-time systems, reactive to their environmeand depending on adjustable parameters. Given a PTG and a…

形式语言与自动机理论 · 计算机科学 2024-01-23 Mikael Bisgaard Dahlsen-Jensen , Baptiste Fievet , Laure Petrucci , Jaco van de Pol

The rank of a bimatrix game (A,B) is defined as rank(A+B). Computing a Nash equilibrium (NE) of a rank-$0$, i.e., zero-sum game is equivalent to linear programming (von Neumann'28, Dantzig'51). In 2005, Kannan and Theobald gave an FPTAS for…

计算机科学与博弈论 · 计算机科学 2014-03-25 Ruta Mehta

We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…

计算机科学与博弈论 · 计算机科学 2019-05-31 Alberto Marchesi , Matteo Castiglioni , Nicola Gatti