Approximating Cumulative Pebbling Cost is Unique Games Hard
Abstract
The cumulative pebbling complexity of a directed acyclic graph is defined as , where the minimum is taken over all legal (parallel) black pebblings of and denotes the number of pebbles on the graph during round . Intuitively, captures the amortized Space-Time complexity of pebbling copies of in parallel. The cumulative pebbling complexity of a graph is of particular interest in the field of cryptography as is tightly related to the amortized Area-Time complexity of the Data-Independent Memory-Hard Function (iMHF) [AS15] defined using a constant indegree directed acyclic graph (DAG) and a random oracle . A secure iMHF should have amortized Space-Time complexity as high as possible, e.g., to deter brute-force password attacker who wants to find such that . Thus, to analyze the (in)security of a candidate iMHF , it is crucial to estimate the value but currently, upper and lower bounds for leading iMHF candidates differ by several orders of magnitude. Blocki and Zhou recently showed that it is -Hard to compute , but their techniques do not even rule out an efficient -approximation algorithm for any constant . We show that for any constant , it is Unique Games hard to approximate to within a factor of . (See the paper for the full abstract.)
Keywords
Cite
@article{arxiv.1904.08078,
title = {Approximating Cumulative Pebbling Cost is Unique Games Hard},
author = {Jeremiah Blocki and Seunghoon Lee and Samson Zhou},
journal= {arXiv preprint arXiv:1904.08078},
year = {2019}
}
Comments
28 pages, updated figures and corrected typos