English

Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs

Computational Complexity 2018-07-16 v1 Data Structures and Algorithms

Abstract

Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we present a possibly simpler proof of the result in [CLNV15] and strengthen the result to show that it is PSPACE-hard to determine the minimum number of pebbles to an additive n1/3ϵn^{1/3-\epsilon} term for all ϵ>0\epsilon > 0, which improves upon the currently known additive constant hardness of approximation [CLNV15] in the standard pebble game. We also introduce a family of explicit, constant indegree graphs with nn nodes where there exists a graph in the family such that using constant kk pebbles requires Ω(nk)\Omega(n^k) moves to pebble in both the standard and black-white pebble games. This independently answers an open question summarized in [Nor15] of whether a family of DAGs exists that meets the upper bound of O(nk)O(n^k) moves using constant kk pebbles with a different construction than that presented in [AdRNV17].

Keywords

Cite

@article{arxiv.1707.06343,
  title  = {Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs},
  author = {Erik D. Demaine and Quanquan C. Liu},
  journal= {arXiv preprint arXiv:1707.06343},
  year   = {2018}
}

Comments

Preliminary version in WADS 2017