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Decision Tree is a classic formulation of active learning: given $n$ hypotheses with nonnegative weights summing to 1 and a set of tests that each partition the hypotheses, output a decision tree using the provided tests that uniquely…

数据结构与算法 · 计算机科学 2019-10-23 Ray Li , Percy Liang , Stephen Mussmann

We propose a class of cooperative games, called d Partitioned Compbinatorial Optimization Games (PCOGs). The input of PCOG consists of a set of agents and a combinatorial structure (typically a graph) with a fixed optimization goal on this…

计算机科学与博弈论 · 计算机科学 2025-08-27 Jiehua Chen , Christian Hatschka , Sofia Simola

We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…

计算机科学与博弈论 · 计算机科学 2015-05-18 Rajgopal Kannan , Costas Busch

We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…

计算机科学中的逻辑 · 计算机科学 2024-08-07 Jamie Tucker-Foltz

The Banzhaf index, Shapley-Shubik index and other voting power indices measure the importance of a player in a coalitional game. We consider a simple coalitional game called the spanning connectivity game (SCG) based on an undirected,…

计算机科学与博弈论 · 计算机科学 2009-06-22 Haris Aziz , Oded Lachish , Mike Paterson , Rahul Savani

We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…

计算机科学与博弈论 · 计算机科学 2025-04-24 Ioannis Avramopoulos

The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…

组合数学 · 数学 2008-10-31 Robert G. Donnelly

In this work, we focus on the problem of replay clocks (RepCL). The need for replay clocks arises from the observation that analyzing distributed computation for all desired properties of interest may not be feasible in an online…

分布式、并行与集群计算 · 计算机科学 2023-11-15 Ishaan Lagwankar , Sandeep S Kulkarni

We construct algorithms for computation of prices and superhedging strategies for game options in general discrete markets both from the seller and the buyer points of view.

计算金融 · 定量金融 2012-06-21 Yuri Kifer

We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…

计算复杂性 · 计算机科学 2018-03-13 Jeffrey Bosboom , Erik D. Demaine , Mikhail Rudoy

We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect information Hearthstone in which there is no hidden…

计算复杂性 · 计算机科学 2023-05-23 Zhujun Zhang

We study the set of (stationary) feasible payoffs of overlapping generation repeated games that can be achieved by action sequences in which every generation of players plays the same sequence of action profiles. First, we completely…

理论经济学 · 经济学 2024-12-25 Daehyun Kim , Chihiro Morooka

Stochastic games are a classical model in game theory in which two opponents interact and the environment changes in response to the players' behavior. The central solution concepts for these games are the discounted values and the value,…

最优化与控制 · 数学 2019-12-12 Miquel Oliu-Barton

The Unique Games Conjecture (UGC) constitutes a highly dynamic subarea within computational complexity theory, intricately linked to the outstanding P versus NP problem. Despite multiple insightful results in the past few years, a proof for…

动力系统 · 数学 2024-04-25 Tuhin Sahai , Abeynaya Gnanasekaran

We study a security game over a network played between a $defender$ and $k$ $attackers$. Every attacker chooses, probabilistically, a node of the network to damage. The defender chooses, probabilistically as well, a connected induced…

计算机科学与博弈论 · 计算机科学 2019-06-10 Eleni C. Akrida , Argyrios Deligkas , Themistoklis Melissourgos , Paul G. Spirakis

The window mechanism, introduced by Chatterjee et al. for mean-payoff and total-payoff objectives in two-player turn-based games on graphs, refines long-term objectives with time bounds. This mechanism has proven useful in a variety of…

计算机科学与博弈论 · 计算机科学 2022-05-10 James C. A. Main , Mickael Randour , Jeremy Sproston

We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…

计算机科学与博弈论 · 计算机科学 2018-10-29 Anisse Ismaili

Quantitative verification techniques have been developed for the formal analysis of a variety of probabilistic models, such as Markov chains, Markov decision process and their variants. They can be used to produce guarantees on quantitative…

计算机科学中的逻辑 · 计算机科学 2019-07-18 Marta Kwiatkowska , Gethin Norman , David Parker

We present polynomial-time algorithms as well as hardness results for equilibrium computation in atomic splittable routing games, for the case of general convex cost functions. These games model traffic in freight transportation, market…

计算机科学与博弈论 · 计算机科学 2018-04-27 Umang Bhaskar , Phani Raj Lolakapuri

We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…

计算机科学与博弈论 · 计算机科学 2022-04-26 Léonard Brice , Jean-François Raskin , Marie van den Bogaard