Computational Complexity of Generalized Push Fight
Abstract
We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position, even for simple (almost rectangular) hole-free boards. We also analyze the mate-in-1 problem: can the player win in a single turn? One turn in Push Fight consists of up to two "moves" followed by a mandatory "push". With these rules, or generalizing the number of allowed moves to any constant, we show mate-in-1 can be solved in polynomial time. If, however, the number of moves per turn is part of the input, the problem becomes NP-complete. On the other hand, without any limit on the number of moves per turn, the problem becomes polynomially solvable again.
Keywords
Cite
@article{arxiv.1803.03708,
title = {Computational Complexity of Generalized Push Fight},
author = {Jeffrey Bosboom and Erik D. Demaine and Mikhail Rudoy},
journal= {arXiv preprint arXiv:1803.03708},
year = {2018}
}
Comments
27 pages, 35 figures