2048 is (PSPACE) Hard, but Sometimes Easy
Computational Complexity
2014-08-28 v1
Abstract
We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an game board , computing a sequence of moves to reach a particular configuration from an initial configuration is PSPACE-Complete. Our reduction is from Nondeterministic Constraint Logic (NCL). We also show that determining whether or not there exists a fixed sequence of moves of length that results in a winning configuration for an game board is fixed-parameter tractable (FPT). We describe an algorithm to solve this problem in time.
Cite
@article{arxiv.1408.6315,
title = {2048 is (PSPACE) Hard, but Sometimes Easy},
author = {Rahul Mehta},
journal= {arXiv preprint arXiv:1408.6315},
year = {2014}
}
Comments
13 pages, 11 figures