English

The Complexity of Sequential Routing Games

Computer Science and Game Theory 2018-10-29 v2

Abstract

We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that causes congestion on agents who enter. Given nn agents over V|V| vertices, we show that for one agent, approximating a winning strategy within n1εn^{1-\varepsilon} of the optimum for any ε>0\varepsilon>0, or within any polynomial of V|V|, are PSPACE-hard. Under perfect information, computing a subgame perfect equilibrium (SPE) is PSPACE-hard and in FPSPACE. Under imperfect information, deciding SPE existence is PSPACE-complete.

Keywords

Cite

@article{arxiv.1808.01080,
  title  = {The Complexity of Sequential Routing Games},
  author = {Anisse Ismaili},
  journal= {arXiv preprint arXiv:1808.01080},
  year   = {2018}
}

Comments

Submitted to WINE2018 on July 28th, 2018. Rejected (reviews included here). No major flaws are known. Additional (positive) results would be welcome

R2 v1 2026-06-23T03:23:30.360Z