Computer Science and Game Theory · Computer Science
The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games
Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin +1
2023-06-22
Computer Science and Game Theory · Computer Science
On Relevant Equilibria in Reachability Games
Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Nathan Thomasset
2019-07-15
Computer Science and Game Theory · Computer Science
On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games
Thomas Brihaye, Véronique Bruyère, Julie De Pril, Hugo Gimbert
2019-03-14
Computer Science and Game Theory · Computer Science
Weak Subgame Perfect Equilibria and their Application to Quantitative Reachability
Thomas Brihaye, Véronique Bruyère, Noémie Meunier, Jean-François Raskin
2015-04-13
Computer Science and Game Theory · Computer Science
Constrained Existence Problem for Weak Subgame Perfect Equilibria with $\omega$-Regular Boolean Objectives
Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin
2018-09-12
Computer Science and Game Theory · Computer Science
On the existence of weak subgame perfect equilibria
Véronique Bruyère, Stéphane Le Roux, Arno Pauly, Jean-François Raskin
2017-10-06
Computer Science and Game Theory · Computer Science
Constrained existence problem for weak subgame perfect equilibria with omega-regular Boolean objectives (full version)
Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin
2018-08-16
Logic in Computer Science · Computer Science
Expected Reachability-Time Games
Vojtěch Forejt, Marta Kwiatkowska, Gethin Norman, Ashutosh Trivedi
2016-04-18
Computer Science and Game Theory · Computer Science
Existence of Secure Equilibrium in Multi-Player Games with Perfect Information
Julie De Pril, János Flesch, Jeroen Kuipers, Gijs Schoenmakers +1
2014-05-08