English

The surprizing complexity of generalized reachability games

Computational Complexity 2012-02-06 v2 Computer Science and Game Theory Logic in Computer Science

Abstract

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such games is \PSPACE\PSPACE-complete, although it is fixed-parameter tractable with the number of reachability objectives as parameter. Moreover, we consider the memory requirements for both players and give matching upper and lower bounds on the size of winning strategies. In order to allow more efficient algorithms, we consider subclasses of generalized reachability games. We show that bounding the size of the reachability sets gives two natural subclasses where deciding the winner can be done efficiently.

Keywords

Cite

@article{arxiv.1010.2420,
  title  = {The surprizing complexity of generalized reachability games},
  author = {Nathanaël Fijalkow and Florian Horn},
  journal= {arXiv preprint arXiv:1010.2420},
  year   = {2012}
}
R2 v1 2026-06-21T16:27:23.645Z